fixed various issues with threading
This commit is contained in:
@@ -425,7 +425,7 @@ GLuint compose_sequence(Viewer* viewer,
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // unbind texture
|
||||
|
||||
// TODO restore this function
|
||||
/*if (gizmos != nullptr && !drawn_gizmos && nests.isEmpty()) {
|
||||
/*if ((*gizmos) != nullptr && !drawn_gizmos && nests.isEmpty()) {
|
||||
(*gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
|
||||
(*gizmos)->gizmo_world_to_screen();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user