node socket UI implemented

This commit is contained in:
itsmattkc
2019-04-11 20:13:50 +10:00
parent 1285d70c62
commit e10be0db88
8 changed files with 80 additions and 18 deletions
+51 -10
View File
@@ -8,6 +8,7 @@
#include <QGraphicsScene>
#include <QGraphicsProxyWidget>
#include <QStyleOptionGraphicsItem>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include "ui/effectui.h"
@@ -67,17 +68,13 @@ void NodeUI::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QW
{
Q_UNUSED(widget)
if (proxy_ != nullptr) {
Effect* e = central_widget_->GetEffect();
QVector<QRectF> sockets = GetNodeSocketRects();
if (!sockets.isEmpty()) {
painter->setPen(Qt::black);
painter->setBrush(Qt::gray);
for (int i=0;i<e->row_count();i++) {
if (e->row(i)->CanConnectNodes()) {
int y = central_widget_->GetRowY(i);
painter->setPen(Qt::black);
painter->setBrush(Qt::gray);
painter->drawEllipse(QPointF(rect().x() + kNodePlugSize / 2, proxy_->pos().y() + y), kNodePlugSize, kNodePlugSize);
}
for (int i=0;i<sockets.size();i++) {
painter->drawEllipse(sockets.at(i));
}
}
@@ -91,3 +88,47 @@ void NodeUI::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QW
painter->setBrush(palette.window());
painter->drawPath(path_);
}
void NodeUI::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
QVector<QRectF> sockets = GetNodeSocketRects();
bool clicked_socket = false;
for (int i=0;i<sockets.size();i++) {
if (sockets.at(i).contains(event->pos())) {
clicked_socket = true;
break;
}
}
if (clicked_socket) {
qDebug() << "CLICKED SOCKET!";
} else {
QGraphicsItem::mousePressEvent(event);
}
}
QVector<QRectF> NodeUI::GetNodeSocketRects()
{
QVector<QRectF> rects;
if (proxy_ != nullptr) {
Effect* e = central_widget_->GetEffect();
for (int i=0;i<e->row_count();i++) {
if (e->row(i)->CanConnectNodes()) {
int y = central_widget_->GetRowY(i);
rects.append(QRectF(rect().x(),
proxy_->pos().y() + y - kNodePlugSize/2,
kNodePlugSize,
kNodePlugSize));
}
}
}
return rects;
}