media node upgrades to reference pixel format
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@@ -0,0 +1,105 @@
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#include "rendererdownloadthread.h"
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#include <QFile>
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#include "render/pixelservice.h"
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RendererDownloadThread::RendererDownloadThread(QOpenGLContext *share_ctx,
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const int &width,
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const int &height,
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const olive::PixelFormat &format,
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const olive::RenderMode &mode) :
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RendererThreadBase(share_ctx, width, height, format, mode)
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{
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}
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void RendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn)
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{
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texture_queue_lock_.lock();
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texture_queue_.append(texture);
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download_filenames_.append(fn);
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wait_cond_.wakeAll();
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texture_queue_lock_.unlock();
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}
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void RendererDownloadThread::ProcessLoop()
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{
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QOpenGLFunctions* f = render_instance()->context()->functions();
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QOpenGLExtraFunctions* xf = render_instance()->context()->extraFunctions();
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f->glGenFramebuffers(1, &read_buffer_);
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RenderTexturePtr working_texture;
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QString working_filename;
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int buffer_size = PixelService::GetBufferSize(render_instance()->format(),
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render_instance()->width(),
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render_instance()->height());
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uchar* data_buffer = new uchar[buffer_size];
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while (!Cancelled()) {
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// Check queue for textures to download (use mutex to prevent collisions)
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texture_queue_lock_.lock();
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do {
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if (texture_queue_.isEmpty()) {
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working_texture = nullptr;
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} else {
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working_texture = texture_queue_.takeFirst();
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working_filename = download_filenames_.takeFirst();
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}
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if (working_texture == nullptr) {
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// Main waiting condition
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wait_cond_.wait(&texture_queue_lock_);
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}
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} while (working_texture == nullptr);
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texture_queue_lock_.unlock();
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// Download the texture
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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working_texture->texture(),
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0);
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PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(working_texture->format());
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f->glReadPixels(0,
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0,
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working_texture->width(),
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working_texture->height(),
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format_info.pixel_format,
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format_info.pixel_type,
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data_buffer);
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render_instance()->context()->extraFunctions()->glFramebufferTexture2D(
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GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0
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);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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QFile data_dump(working_filename);
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if (data_dump.open(QFile::WriteOnly)) {
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data_dump.write(reinterpret_cast<char*>(data_buffer), buffer_size);
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data_dump.close();
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}
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qDebug() << "Saved" << working_filename;
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}
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delete [] data_buffer;
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f->glDeleteFramebuffers(1, &read_buffer_);
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}
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