media node upgrades to reference pixel format
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@@ -24,9 +24,12 @@
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#include <QCryptographicHash>
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#include <QDateTime>
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#include <QDebug>
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#include <QDir>
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#include <QImage>
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#include <QtMath>
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#include "common/filefunctions.h"
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RendererProcessor::RendererProcessor() :
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started_(false),
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width_(0),
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@@ -70,6 +73,7 @@ void RendererProcessor::SetCacheName(const QString &s)
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GenerateCacheIDInternal();
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}
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#include <QFileInfo>
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QVariant RendererProcessor::Value(NodeOutput* output, const rational& time)
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{
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if (output == texture_output_) {
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@@ -89,55 +93,25 @@ QVariant RendererProcessor::Value(NodeOutput* output, const rational& time)
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}
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// FIXME: Test code only
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return texture_input_->get_value(time);
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QString fn = CachePathName(time);
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if (QFileInfo::exists(fn)) {
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QFile cache_img(fn);
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if (cache_img.open(QFile::ReadOnly)) {
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QByteArray bytes = cache_img.readAll();
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master_texture_->Upload(bytes.constData());
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cache_img.close();
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return QVariant::fromValue(master_texture_);
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}
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}
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// End test code
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}
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return 0;
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// This Renderer node relies on a disk cache so this Process() function should be quite fast. Either it returns the
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// cached frame or it returns nothing.
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// Perhaps it should lookahead to load textures into VRAM in advance?
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// Should it cache the final result or the result in an 8-bit image or a 16-bit intermediate image?
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/*qDebug() << QString("Requesting %1/%2").arg(QString::number(time.numerator()), QString::number(time.denominator()));
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if (cache_map_.contains(time)) {
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qDebug() << " We have this frame!";
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} else {
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qDebug() << " No frame at this address";
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cache_map_.insert(time, true);
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}*/
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// FIXME: Test code only
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//GLuint tex = texture_input_->get_value(time).value<GLuint>();
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//glReadPixels()
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//texture_output_->set_value(tex);
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// End test code
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/*
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// Ensure we have started
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if (!started_) {
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Start();
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if (!started_) {
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qWarning() << tr("An error occurred starting the Renderer node");
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return;
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}
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}
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*/
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}
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void RendererProcessor::Release()
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@@ -152,9 +126,13 @@ void RendererProcessor::InvalidateCache(const rational &start_range, const ratio
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<< "and"
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<< end_range.toDouble();
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// FIXME: Snap start_range to timebase
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// Snap start_range to timebase
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double start_range_dbl = start_range.toDouble();
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double start_range_numf = start_range_dbl * static_cast<double>(timebase_.denominator());
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int64_t start_range_numround = qFloor(start_range_numf/static_cast<double>(timebase_.numerator())) * timebase_.numerator();
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rational true_start_range(start_range_numround, timebase_.denominator());
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for (rational r=start_range;r<=end_range;r+=timebase_) {
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for (rational r=true_start_range;r<=end_range;r+=timebase_) {
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if (!cache_queue_.contains(r)) {
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cache_queue_.append(r);
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}
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@@ -196,10 +174,12 @@ void RendererProcessor::Start()
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return;
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}
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QOpenGLContext* ctx = QOpenGLContext::currentContext();
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threads_.resize(QThread::idealThreadCount());
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for (int i=0;i<threads_.size();i++) {
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threads_[i] = std::make_shared<RendererThread>(QOpenGLContext::currentContext(), width_, height_, format_, mode_);
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threads_[i] = std::make_shared<RendererProcessThread>(ctx, width_, height_, format_, mode_);
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threads_[i]->StartThread(QThread::HighPriority);
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// Ensure this connection is "Queued" so that it always runs in this object's threaded rather than any of the
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@@ -208,6 +188,14 @@ void RendererProcessor::Start()
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connect(threads_[i].get(), SIGNAL(RequestSibling(NodeDependency)), this, SLOT(ThreadRequestSibling(NodeDependency)), Qt::QueuedConnection);
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}
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// Create download thread
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download_thread_ = std::make_shared<RendererDownloadThread>(ctx, width_, height_, format_, mode_);
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download_thread_->StartThread(QThread::HighPriority);
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// Create master texture (the one sent to the viewer)
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master_texture_ = std::make_shared<RenderTexture>();
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master_texture_->Create(ctx, width_, height_, format_);
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started_ = true;
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}
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@@ -219,11 +207,15 @@ void RendererProcessor::Stop()
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started_ = false;
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for (int i=0;i<threads_.size();i++) {
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threads_[i]->Cancel();
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foreach (RendererProcessThreadPtr process_thread, threads_) {
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process_thread->Cancel();
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}
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threads_.clear();
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download_thread_->Cancel();
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download_thread_ = nullptr;
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master_texture_ = nullptr;
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}
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void RendererProcessor::GenerateCacheIDInternal()
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@@ -253,20 +245,26 @@ void RendererProcessor::CacheNext()
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// Make sure cache has started
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Start();
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rational time_to_cache = cache_queue_.takeFirst();
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cache_frame_ = cache_queue_.takeFirst();
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qDebug() << "Caching" << time_to_cache.toDouble();
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qDebug() << "[RendererProcessor] Caching" << cache_frame_.toDouble();
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// Run this probe in another thread
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master_thread_ = threads_.at(0).get();
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master_thread_->Queue(NodeDependency(texture_input_->get_connected_output(), time_to_cache), true);
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master_thread_->Queue(NodeDependency(texture_input_->get_connected_output(), cache_frame_), true);
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caching_ = true;
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}
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// FIXME: Test code only
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#include "node/output/viewer/viewer.h"
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// End test code
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QString RendererProcessor::CachePathName(const rational &time)
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{
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QDir this_cache_dir = QDir(GetMediaCacheLocation()).filePath(cache_id_);
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this_cache_dir.mkpath(".");
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QString filename = QString("%1.%2.jpg").arg(QString::number(time.numerator()), QString::number(time.denominator()));
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return this_cache_dir.filePath(filename);
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}
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void RendererProcessor::ThreadCallback()
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{
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@@ -275,6 +273,15 @@ void RendererProcessor::ThreadCallback()
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caching_ = false;
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// FIXME: Save the texture results here
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RenderTexturePtr texture = texture_input_->get_value(cache_frame_).value<RenderTexturePtr>();
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QString fn = CachePathName(cache_frame_);
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if (texture == nullptr && QFileInfo::exists(fn)) {
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QFile(fn).remove();
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} else {
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download_thread_->Queue(texture, fn);
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}
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CacheNext();
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}
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@@ -290,14 +297,14 @@ void RendererProcessor::ThreadRequestSibling(NodeDependency dep)
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}
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}
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RendererThread* RendererProcessor::CurrentThread()
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RendererThreadBase* RendererProcessor::CurrentThread()
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{
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return dynamic_cast<RendererThread*>(QThread::currentThread());
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return dynamic_cast<RendererThreadBase*>(QThread::currentThread());
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}
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RenderInstance *RendererProcessor::CurrentInstance()
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{
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RendererThread* thread = CurrentThread();
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RendererThreadBase* thread = CurrentThread();
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if (thread != nullptr) {
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return thread->render_instance();
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