start moving core frameworks to external libraries
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@@ -90,7 +90,7 @@ void PolygonGenerator::Retranslate()
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ShaderJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value, const VideoParams ¶ms) const
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{
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VideoParams p = params;
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p.set_format(VideoParams::kFormatUnsigned8);
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p.set_format(PixelFormat::U8);
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auto job = Texture::Job(p, GenerateJob(value));
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// Conversion to RGB
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