nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample functions are run, as well as how items are popped off the value tables. This allows for various optimizations that we didn't have access to before.
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@@ -241,7 +241,7 @@ void ViewerDisplayWidget::paintGL()
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// Draw gizmos if we have any
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if (gizmos_) {
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GizmoTraverser gt;
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GizmoTraverser gt(QSize(gizmo_params_.width(), gizmo_params_.height()));
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rational node_time = GetGizmoTime();
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