nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample functions are run, as well as how items are popped off the value tables. This allows for various optimizations that we didn't have access to before.
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+2
-4
@@ -60,7 +60,7 @@ public:
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void Push(const NodeParam::DataType& type, const QVariant& data, const Node *from, const QString& tag = QString());
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void Prepend(const NodeValue& value);
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void Prepend(const NodeParam::DataType& type, const QVariant& data, const Node *from, const QString& tag = QString());
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const NodeValue& At(int index) const;
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const NodeValue& at(int index) const;
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NodeValue TakeAt(int index);
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int Count() const;
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bool Has(const NodeParam::DataType& type) const;
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@@ -85,9 +85,6 @@ public:
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NodeValueTable& operator[](const QString& input_id);
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NodeValueTable& operator[](const NodeInput* input);
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const NodeValueTable operator[](const QString& input_id) const;
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const NodeValueTable operator[](const NodeInput* input) const;
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void Insert(const QString& key, const NodeValueTable &value);
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void Insert(const NodeInput* key, const NodeValueTable& value);
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@@ -100,6 +97,7 @@ private:
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OLIVE_NAMESPACE_EXIT
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Q_DECLARE_METATYPE(OLIVE_NAMESPACE::NodeValue)
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Q_DECLARE_METATYPE(OLIVE_NAMESPACE::NodeValueTable)
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Q_DECLARE_METATYPE(OLIVE_NAMESPACE::NodeValueDatabase)
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