nodes: minor overhaul to functionality

The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
This commit is contained in:
itsmattkc
2020-06-12 00:54:15 +10:00
parent 663cf4a020
commit dd7af0e6bd
44 changed files with 1051 additions and 697 deletions
+18
View File
@@ -178,6 +178,24 @@ public:
*/
kCombo = 0x8000,
/**
* Job type
*
* An internal type used to indicate to the renderer that an accelerated shader job needs to
* run. This value will usually be taken from a table and a kTexture value will be pushed to
* take its place.
*/
kShaderJob = 0x10000,
/**
* Job type
*
* An internal type used to indicate to the renderer that an accelerated sample job needs to
* take place. This value will usually be taken from a table and a kSamples value will be
* pushed to take its place.
*/
kSampleJob = 0x20000,
/**
****************************** BROAD IDENTIFIERS ******************************
*/