nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample functions are run, as well as how items are popped off the value tables. This allows for various optimizations that we didn't have access to before.
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@@ -212,6 +212,8 @@ QByteArray NodeParam::ValueToBytes(const NodeParam::DataType &type, const QVaria
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case kString:
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case kBuffer:
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case kVector:
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case kShaderJob:
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case kSampleJob:
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case kAny:
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break;
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}
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