nodes: minor overhaul to functionality

The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
This commit is contained in:
itsmattkc
2020-06-12 00:54:15 +10:00
parent 663cf4a020
commit dd7af0e6bd
44 changed files with 1051 additions and 697 deletions
+4 -9
View File
@@ -39,17 +39,10 @@ public:
virtual void Retranslate() override;
virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
virtual QString ShaderID(const NodeValueDatabase&) const override;
virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
virtual QString ShaderVertexCode(const NodeValueDatabase&input) const override;
virtual NodeValue InputValueFromTable(NodeInput* input, NodeValueDatabase &db, bool take) const override;
virtual ShaderCode GetShaderCode(const QByteArray &shader_id) const override;
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
virtual void ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void ProcessSamples(NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
NodeInput* param_a_in() const;
NodeInput* param_b_in() const;
@@ -134,6 +127,8 @@ private:
static float RetrieveNumber(const NodeValue& val);
static bool NumberIsNoOp(const Operation& op, const float& number);
void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec) const;
NodeInput* method_in_;