nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample functions are run, as well as how items are popped off the value tables. This allows for various optimizations that we didn't have access to before.
This commit is contained in:
@@ -100,7 +100,7 @@ NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
|
||||
return output;
|
||||
}
|
||||
|
||||
bool MatrixGenerator::GizmoPress(const NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize &viewport)
|
||||
bool MatrixGenerator::GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize &viewport)
|
||||
{
|
||||
GizmoSharedData gizmo_data(viewport, scale);
|
||||
|
||||
@@ -167,7 +167,7 @@ bool MatrixGenerator::HasGizmos() const
|
||||
return true;
|
||||
}
|
||||
|
||||
void MatrixGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize& viewport) const
|
||||
void MatrixGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize& viewport) const
|
||||
{
|
||||
p->setPen(Qt::white);
|
||||
|
||||
@@ -219,7 +219,7 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value) const
|
||||
value[anchor_input_].Take(NodeParam::kVec2).value<QVector2D>());
|
||||
}
|
||||
|
||||
QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueDatabase &value, bool ignore_anchor) const
|
||||
QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool ignore_anchor) const
|
||||
{
|
||||
QVector2D anchor;
|
||||
|
||||
@@ -262,7 +262,7 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
|
||||
return mat;
|
||||
}
|
||||
|
||||
QPointF MatrixGenerator::GetGizmoAnchorPoint(const NodeValueDatabase &db,
|
||||
QPointF MatrixGenerator::GetGizmoAnchorPoint(NodeValueDatabase &db,
|
||||
const GizmoSharedData& gizmo_data) const
|
||||
{
|
||||
QMatrix4x4 matrix;
|
||||
|
||||
Reference in New Issue
Block a user