nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample functions are run, as well as how items are popped off the value tables. This allows for various optimizations that we didn't have access to before.
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@@ -100,7 +100,7 @@ NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
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return output;
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}
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bool MatrixGenerator::GizmoPress(const NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize &viewport)
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bool MatrixGenerator::GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize &viewport)
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{
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GizmoSharedData gizmo_data(viewport, scale);
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@@ -167,7 +167,7 @@ bool MatrixGenerator::HasGizmos() const
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return true;
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}
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void MatrixGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize& viewport) const
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void MatrixGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize& viewport) const
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{
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p->setPen(Qt::white);
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@@ -219,7 +219,7 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value) const
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value[anchor_input_].Take(NodeParam::kVec2).value<QVector2D>());
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueDatabase &value, bool ignore_anchor) const
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QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool ignore_anchor) const
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{
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QVector2D anchor;
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@@ -262,7 +262,7 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
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return mat;
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}
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QPointF MatrixGenerator::GetGizmoAnchorPoint(const NodeValueDatabase &db,
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QPointF MatrixGenerator::GetGizmoAnchorPoint(NodeValueDatabase &db,
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const GizmoSharedData& gizmo_data) const
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{
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QMatrix4x4 matrix;
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@@ -47,9 +47,9 @@ public:
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virtual NodeValueTable Value(NodeValueDatabase& value) const override;
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virtual bool HasGizmos() const override;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
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virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
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virtual bool GizmoPress(NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
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virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
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virtual void GizmoRelease() override;
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@@ -63,14 +63,14 @@ private:
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};
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QMatrix4x4 GenerateMatrix(NodeValueDatabase& value) const;
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QMatrix4x4 GenerateMatrix(const NodeValueDatabase& value, bool ignore_anchor) const;
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QMatrix4x4 GenerateMatrix(NodeValueDatabase &value, bool ignore_anchor) const;
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static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
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const float &rot,
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const QVector2D &scale,
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bool uniform_scale,
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const QVector2D &anchor);
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QPointF GetGizmoAnchorPoint(const NodeValueDatabase &db, const GizmoSharedData &gizmo_data) const;
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QPointF GetGizmoAnchorPoint(NodeValueDatabase &db, const GizmoSharedData &gizmo_data) const;
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static int GetGizmoAnchorPointRadius();
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NodeInput* gizmo_drag_;
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