removed version macros from shaders and add automatically in compile step

This commit is contained in:
itsmattkc
2020-11-19 14:36:05 +11:00
parent 8c3f0ac64e
commit dcf56781b4
22 changed files with 18 additions and 71 deletions
-2
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@@ -1,5 +1,3 @@
#version 150
uniform sampler2D base_in;
uniform sampler2D blend_in;
uniform bool base_in_enabled;
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@@ -1,5 +1,3 @@
#version 150
uniform sampler2D tex_in;
uniform int method_in;
uniform float radius_in;
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@@ -1,5 +1,3 @@
#version 150
// Inputs
uniform int orientation;
uniform vec3 color_a;
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@@ -1,5 +1,3 @@
#version 150
// Custom inputs
uniform float hsv_value;
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@@ -1,5 +1,3 @@
#version 150
#define LINEAR_CURVE 0
#define EXPONENTIAL_CURVE 1
#define LOGARITHMIC_CURVE 2
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@@ -1,10 +1,3 @@
#version 150
#ifdef GL_ES
precision highp int;
precision highp float;
#endif
// Input texture
uniform sampler2D ove_maintex;
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@@ -1,10 +1,3 @@
#version 150
#ifdef GL_ES
precision highp int;
precision highp float;
#endif
uniform mat4 ove_mvpmat;
in vec4 a_position;
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@@ -1,10 +1,3 @@
#version 150
#ifdef GL_ES
precision highp int;
precision highp float;
#endif
uniform sampler2D ove_maintex;
uniform vec2 ove_resolution;
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@@ -1,5 +1,3 @@
#version 150
uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
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@@ -1,5 +1,3 @@
#version 150
uniform mat4 %1;
uniform vec2 %2_resolution;
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@@ -1,10 +1,3 @@
#version 150
#ifdef GL_ES
precision highp int;
precision highp float;
#endif
// Input texture
uniform sampler2D tex_in;
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@@ -1,5 +1,3 @@
#version 150
uniform vec2[256] points_in;
uniform int points_in_count;
uniform vec4 color_in;
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@@ -1,5 +1,3 @@
#version 150
uniform sampler2D ove_maintex;
uniform vec2 viewport;
uniform float histogram_scale;
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@@ -1,5 +1,3 @@
#version 150
uniform float histogram_scale;
in vec4 a_position;
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@@ -1,5 +1,3 @@
#version 150
uniform sampler2D ove_maintex;
uniform vec2 viewport;
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@@ -1,5 +1,3 @@
#version 150
uniform sampler2D ove_maintex;
uniform vec2 viewport;
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@@ -1,5 +1,3 @@
#version 150
uniform float waveform_scale;
uniform vec2 ove_resolution;
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@@ -1,5 +1,3 @@
#version 150
uniform vec4 color_in;
out vec4 fragColor;
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@@ -1,5 +1,3 @@
#version 150
// Node parameter inputs
uniform sampler2D tex_in;
uniform vec4 color_in;