From dbf4a814e13c77e2bd273664b290b9551094d8a1 Mon Sep 17 00:00:00 2001 From: itsmattkc Date: Sun, 22 Nov 2020 19:00:01 +1100 Subject: [PATCH] renderer: added extra null check for texture Fixes #1392 --- app/render/opengl/openglrenderer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/app/render/opengl/openglrenderer.cpp b/app/render/opengl/openglrenderer.cpp index a71247e64..b07b7cf30 100644 --- a/app/render/opengl/openglrenderer.cpp +++ b/app/render/opengl/openglrenderer.cpp @@ -457,7 +457,7 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video functions_->glActiveTexture(GL_TEXTURE0 + i); - GLenum target = (texture->type() == Texture::k3D) ? GL_TEXTURE_3D : GL_TEXTURE_2D; + GLenum target = (texture && texture->type() == Texture::k3D) ? GL_TEXTURE_3D : GL_TEXTURE_2D; functions_->glBindTexture(target, tex_id); PrepareInputTexture(target, t.interpolation); @@ -577,7 +577,8 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video // Release any textures we bound before for (int i=textures_to_bind.size()-1; i>=0; i--) { - GLenum target = (textures_to_bind.at(i).texture->type() == Texture::k3D) ? GL_TEXTURE_3D : GL_TEXTURE_2D; + TexturePtr texture = textures_to_bind.at(i).texture; + GLenum target = (texture && texture->type() == Texture::k3D) ? GL_TEXTURE_3D : GL_TEXTURE_2D; functions_->glActiveTexture(GL_TEXTURE0 + i); functions_->glBindTexture(target, 0); }