implemented core UI caching feedback functionality
Not a perfect implementation yet, but this shows UI feedback on what frames are cached and which ones aren't.
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@@ -32,7 +32,7 @@ TimelineWidget::TimelineWidget(QWidget *parent) :
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connect(timecode_label_, SIGNAL(ValueChanged(int64_t)), this, SLOT(UpdateInternalTime(const int64_t&)));
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ruler_and_time_layout->addWidget(timecode_label_);
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ruler_ = new TimeRuler(true);
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ruler_ = new TimeRuler(true, true);
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connect(ruler_, SIGNAL(TimeChanged(const int64_t&)), this, SIGNAL(TimeChanged(const int64_t&)));
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connect(ruler_, SIGNAL(TimeChanged(const int64_t&)), this, SLOT(UpdateInternalTime(const int64_t&)));
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ruler_and_time_layout->addWidget(ruler_);
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@@ -60,7 +60,6 @@ TimelineWidget::TimelineWidget(QWidget *parent) :
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tools_.replace(::Tool::kRazor, std::make_shared<RazorTool>(this));
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tools_.replace(::Tool::kSlip, std::make_shared<SlipTool>(this));
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tools_.replace(::Tool::kSlide, std::make_shared<SlideTool>(this));
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// tools_.replace(::Tool::kHand, std::make_shared<HandTool>(this));
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tools_.replace(::Tool::kZoom, std::make_shared<ZoomTool>(this));
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tools_.replace(::Tool::kTransition, std::make_shared<TransitionTool>(this));
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//tools_.replace(::Tool::kRecord, new PointerTool(this)); FIXME: Implement
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