better support for various bit rates
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@@ -24,8 +24,9 @@
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#include <QOpenGLExtraFunctions>
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#include <QDebug>
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// TODO take this from Config rather than having a constant
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const GLuint kPixelFormat = GL_RGBA16F;
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#include "global/config.h"
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#include "global/global.h"
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#include "bitdepths.h"
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FramebufferObject::FramebufferObject() :
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buffer_(0),
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@@ -64,8 +65,22 @@ void FramebufferObject::Create(QOpenGLContext *ctx, int width, int height)
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ctx->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
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// allocate storage for texture
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const olive::rendering::BitDepthInfo& bit_depth = olive::rendering::bit_depths.at(olive::Global->is_exporting() ?
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olive::CurrentConfig.export_bit_depth :
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olive::CurrentConfig.playback_bit_depth);
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qDebug() << "hello" << bit_depth.name;
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ctx->functions()->glTexImage2D(
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GL_TEXTURE_2D, 0, kPixelFormat, width, height, 0, GL_RGBA, GL_FLOAT, nullptr
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GL_TEXTURE_2D,
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0,
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bit_depth.internal_format,
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width,
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height,
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0,
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bit_depth.pixel_format,
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bit_depth.pixel_type,
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nullptr
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);
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// set texture filtering to bilinear
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