better support for various bit rates
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+20
-13
@@ -28,22 +28,29 @@ namespace rendering {
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QVector<BitDepthInfo> bit_depths;
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void InitializeBitDepths() {
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BitDepthInfo bdi;
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bdi.name = QCoreApplication::translate("bitdepths", "8-bit");
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bdi.pixel_type = GL_UNSIGNED_BYTE;
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bdi.internal_format = GL_RGBA8;
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bit_depths.append(bdi);
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bit_depths.resize(PIX_FMT_COUNT);
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bdi.name = QCoreApplication::translate("bitdepths", "Half-Float (16-bit)");
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bdi.pixel_type = GL_HALF_FLOAT;
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bdi.internal_format = GL_RGBA16F;
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bit_depths.append(bdi);
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bit_depths[PIX_FMT_RGBA8].name = QCoreApplication::translate("bitdepths", "8-bit");
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bit_depths[PIX_FMT_RGBA8].internal_format = GL_RGBA8;
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bit_depths[PIX_FMT_RGBA8].pixel_format = GL_RGBA;
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bit_depths[PIX_FMT_RGBA8].pixel_type = GL_UNSIGNED_BYTE;
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bit_depths[PIX_FMT_RGBA16].name = QCoreApplication::translate("bitdepths", "16-bit Integer");
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bit_depths[PIX_FMT_RGBA16].internal_format = GL_RGBA16UI;
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bit_depths[PIX_FMT_RGBA16].pixel_format = GL_RGBA_INTEGER;
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bit_depths[PIX_FMT_RGBA16].pixel_type = GL_UNSIGNED_SHORT;
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bit_depths[PIX_FMT_RGBA16F].name = QCoreApplication::translate("bitdepths", "Half-Float (16-bit)");
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bit_depths[PIX_FMT_RGBA16F].internal_format = GL_RGBA16F;
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bit_depths[PIX_FMT_RGBA16F].pixel_format = GL_RGBA;
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bit_depths[PIX_FMT_RGBA16F].pixel_type = GL_HALF_FLOAT;
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bit_depths[PIX_FMT_RGBA32F].name = QCoreApplication::translate("bitdepths", "Full-Float (32-bit)");
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bit_depths[PIX_FMT_RGBA32F].internal_format = GL_RGBA32F;
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bit_depths[PIX_FMT_RGBA32F].pixel_format = GL_RGBA;
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bit_depths[PIX_FMT_RGBA32F].pixel_type = GL_FLOAT;
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bdi.name = QCoreApplication::translate("bitdepths", "Full-Float (32-bit)");
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bdi.pixel_type = GL_FLOAT;
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bdi.internal_format = GL_RGBA32F;
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bit_depths.append(bdi);
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}
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}
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