port more nodes to use recursive jobs
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@@ -511,10 +511,6 @@ void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, co
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}
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}
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VideoParams tex_params = GetCacheVideoParams();
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tex_params.set_channel_count(GetChannelCountFromJob(job));
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// Run shader
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render_ctx_->BlitToTexture(shader, job, destination.get());
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}
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