port more nodes to use recursive jobs

This commit is contained in:
itsmattkc
2022-05-03 20:34:17 -07:00
parent 5f116633c5
commit d8a944c8c4
14 changed files with 159 additions and 63 deletions
+1 -14
View File
@@ -89,20 +89,7 @@ void TextGeneratorV3::Value(const NodeValueRow &value, const NodeGlobals &global
job.SetColorspace(project()->color_manager()->GetDefaultInputColorSpace());
if (!job.GetValue(kTextInput).data().toString().isEmpty()) {
if (!value[kBaseInput].data().isNull()) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.InsertValue(MergeNode::kBaseIn, value[kBaseInput]);
merge.InsertValue(MergeNode::kBlendIn, NodeValue(NodeValue::kTexture, QVariant::fromValue(job), this));
merge.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kTexture, QVariant::fromValue(merge), this);
} else {
// Just push generate job
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
}
PushMergableJob(value, QVariant::fromValue(job), table);
} else if (!value[kBaseInput].data().isNull()) {
table->Push(value[kBaseInput]);
}