port more nodes to use recursive jobs
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@@ -21,15 +21,15 @@
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#ifndef SHAPENODEBASE_H
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#define SHAPENODEBASE_H
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#include "generatorwithmerge.h"
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#include "node/gizmo/point.h"
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#include "node/gizmo/polygon.h"
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#include "node/inputdragger.h"
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#include "node/math/merge/merge.h"
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#include "node/node.h"
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namespace olive {
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class ShapeNodeBase : public Node
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class ShapeNodeBase : public GeneratorWithMerge
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{
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Q_OBJECT
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public:
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@@ -41,9 +41,6 @@ public:
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virtual void UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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static const QString kBaseInput;
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static const QString kPositionInput;
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static const QString kSizeInput;
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static const QString kColorInput;
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