port more nodes to use recursive jobs
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@@ -79,20 +79,7 @@ void ShapeNode::Value(const NodeValueRow &value, const NodeGlobals &globals, Nod
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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job.SetShaderID(QStringLiteral("shape"));
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if (!value[kBaseInput].data().isNull()) {
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// Push as merge node
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ShaderJob merge;
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merge.SetShaderID(QStringLiteral("mrg"));
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merge.InsertValue(MergeNode::kBaseIn, value[kBaseInput]);
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merge.InsertValue(MergeNode::kBlendIn, NodeValue(NodeValue::kTexture, QVariant::fromValue(job), this));
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merge.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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table->Push(NodeValue::kTexture, QVariant::fromValue(merge), this);
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} else {
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// Just push generate job
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table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
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}
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PushMergableJob(value, QVariant::fromValue(job), table);
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}
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}
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