implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
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@@ -644,7 +644,7 @@ void PointerTool::FinishDrag(TimelineViewMouseEvent *event)
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}
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const Track::Reference& track_ref = p.ghost->GetAdjustedTrack();
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command->add_child(new TrackPlaceBlockCommand(parent()->GetConnectedNode()->track_list(track_ref.type()),
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command->add_child(new TrackPlaceBlockCommand(sequence()->track_list(track_ref.type()),
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track_ref.index(),
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block,
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p.ghost->GetAdjustedIn()));
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