implement entire project in nodes

Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
This commit is contained in:
itsmattkc
2021-02-15 21:31:57 +11:00
parent 155470bec1
commit d7c5ac4b44
174 changed files with 3515 additions and 4658 deletions
+4 -4
View File
@@ -80,10 +80,10 @@ public:
*
* This function is thread-safe.
*/
RenderTicketPtr RenderFrame(ViewerOutput* viewer, ColorManager* color_manager,
RenderTicketPtr RenderFrame(Sequence *viewer, ColorManager* color_manager,
const rational& time, RenderMode::Mode mode,
FrameHashCache* cache = nullptr, bool prioritize = false);
RenderTicketPtr RenderFrame(ViewerOutput* viewer, ColorManager* color_manager,
RenderTicketPtr RenderFrame(Sequence* viewer, ColorManager* color_manager,
const rational& time, RenderMode::Mode mode,
const VideoParams& video_params, const AudioParams& audio_params,
const QSize& force_size,
@@ -101,8 +101,8 @@ public:
*
* This function is thread-safe.
*/
RenderTicketPtr RenderAudio(ViewerOutput* viewer, const TimeRange& r, const AudioParams& params, bool generate_waveforms, bool prioritize = false);
RenderTicketPtr RenderAudio(ViewerOutput* viewer, const TimeRange& r, bool generate_waveforms, bool prioritize = false);
RenderTicketPtr RenderAudio(Sequence* viewer, const TimeRange& r, const AudioParams& params, bool generate_waveforms, bool prioritize = false);
RenderTicketPtr RenderAudio(Sequence *viewer, const TimeRange& r, bool generate_waveforms, bool prioritize = false);
RenderTicketPtr SaveFrameToCache(FrameHashCache* cache, FramePtr frame, const QByteArray& hash, bool prioritize = false);