implement entire project in nodes

Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
This commit is contained in:
itsmattkc
2021-02-15 21:31:57 +11:00
parent 155470bec1
commit d7c5ac4b44
174 changed files with 3515 additions and 4658 deletions
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CONFIGBASE_H
#define CONFIGBASE_H
#include <QDialog>
#include <QListWidget>
#include <QStackedWidget>
#include "configdialogbasetab.h"
namespace olive {
class ConfigDialogBase : public QDialog
{
Q_OBJECT
public:
ConfigDialogBase(QWidget* parent = nullptr);
private slots:
/**
* @brief Override of accept to save preferences to Config.
*/
virtual void accept() override;
protected:
void AddTab(ConfigDialogBaseTab* tab, const QString& title);
private:
QListWidget* list_widget_;
QStackedWidget* preference_pane_stack_;
QList<ConfigDialogBaseTab*> tabs_;
};
}
#endif // CONFIGBASE_H