began draft of internal node rendering structure
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef MEMORYCACHE_H
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#define MEMORYCACHE_H
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#include <QList>
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#include <QMutex>
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#include "texturebuffer.h"
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#include "memorybuffer.h"
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class ImageCache : public QObject
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{
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public:
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enum BufferType {
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kInvalidBuf, // No buffer
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kMemBuf, // RAM (CPU) buffer
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kTexBuf // VRAM (GPU) buffer
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};
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class Ref {
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public:
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Ref(ImageCache* cache);
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~Ref();
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void Relinquish();
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protected:
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void* BufferInternal();
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BufferType buffer_type_;
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int width_;
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int height_;
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private:
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void Request();
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ImageCache* cache_;
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int buffer_;
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};
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class ImgRef : public Ref {
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public:
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ImgRef(ImageCache* cache);
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void SetSize(int w, int h);
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MemoryBuffer* buffer();
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};
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class TexRef : public Ref {
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public:
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TexRef(ImageCache* cache);
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TextureBuffer* buffer();
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};
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ImageCache();
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~ImageCache();
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void SetParameters(QOpenGLContext* ctx, int width, int height);
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private:
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int RequestBuffer(Ref *r, const BufferType& type, const olive::PixelFormat &format, int width, int height);
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int RequestBufferInternal(Ref *r, const BufferType& type, const olive::PixelFormat &format, int width, int height);
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void RelinquishBuffer(int index, const BufferType& type);
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void *Buffer(int index, const BufferType &type);
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bool OutOfMemory();
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void Clear();
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QList<MemoryBuffer> img_buffers_;
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QList<Ref*> img_refs_;
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QList<time_t> img_access_times_;
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QList<int> img_relinquished_;
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QList<TextureBuffer> tex_buffers_;
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QList<Ref*> tex_refs_;
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QList<time_t> tex_access_times_;
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QList<int> tex_relinquished_;
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QOpenGLContext* ctx_;
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int width_;
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int height_;
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QMutex buffer_array_mutex_;
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};
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#endif // MEMORYCACHE_H
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