began draft of internal node rendering structure
This commit is contained in:
@@ -0,0 +1,116 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#include "functions.h"
|
||||
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QOpenGLBuffer>
|
||||
|
||||
const GLfloat blit_vertices[] = {
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f,
|
||||
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
-1.0f, 1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f
|
||||
};
|
||||
|
||||
const GLfloat blit_texcoords[] = {
|
||||
0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
1.0, 1.0,
|
||||
|
||||
0.0, 0.0,
|
||||
0.0, 1.0,
|
||||
1.0, 1.0
|
||||
};
|
||||
|
||||
const GLfloat flipped_blit_texcoords[] = {
|
||||
0.0, 1.0,
|
||||
1.0, 1.0,
|
||||
1.0, 0.0,
|
||||
|
||||
0.0, 1.0,
|
||||
0.0, 0.0,
|
||||
1.0, 0.0
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Set up texture parameters and mipmap for drawing
|
||||
*
|
||||
* Internal function used just before drawing to allow mipmapped bilinear filtering when drawing textures small.
|
||||
*
|
||||
* @param f
|
||||
*
|
||||
* Currently active QOpenGLFunctions object (use context()->functions() if unsure).
|
||||
*/
|
||||
void PrepareToDraw(QOpenGLFunctions* f) {
|
||||
f->glGenerateMipmap(GL_TEXTURE_2D);
|
||||
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||
}
|
||||
|
||||
void olive::gl::Blit(ShaderPtr pipeline, bool flipped, QMatrix4x4 matrix) {
|
||||
// FIXME: is currentContext() reliable here?
|
||||
QOpenGLFunctions* func = QOpenGLContext::currentContext()->functions();
|
||||
|
||||
PrepareToDraw(func);
|
||||
|
||||
QOpenGLVertexArrayObject m_vao;
|
||||
m_vao.create();
|
||||
m_vao.bind();
|
||||
|
||||
QOpenGLBuffer m_vbo;
|
||||
m_vbo.create();
|
||||
m_vbo.bind();
|
||||
m_vbo.allocate(blit_vertices, 18 * sizeof(GLfloat));
|
||||
m_vbo.release();
|
||||
|
||||
QOpenGLBuffer m_vbo2;
|
||||
m_vbo2.create();
|
||||
m_vbo2.bind();
|
||||
m_vbo2.allocate(flipped ? flipped_blit_texcoords : blit_texcoords, 12 * sizeof(GLfloat));
|
||||
m_vbo2.release();
|
||||
|
||||
pipeline->bind();
|
||||
|
||||
pipeline->setUniformValue("mvp_matrix", matrix);
|
||||
pipeline->setUniformValue("texture", 0);
|
||||
|
||||
GLuint vertex_location = static_cast<GLuint>(pipeline->attributeLocation("a_position"));
|
||||
m_vbo.bind();
|
||||
func->glEnableVertexAttribArray(vertex_location);
|
||||
func->glVertexAttribPointer(vertex_location, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
m_vbo.release();
|
||||
|
||||
GLuint tex_location = static_cast<GLuint>(pipeline->attributeLocation("a_texcoord"));
|
||||
m_vbo2.bind();
|
||||
func->glEnableVertexAttribArray(tex_location);
|
||||
func->glVertexAttribPointer(tex_location, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
m_vbo2.release();
|
||||
|
||||
func->glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
pipeline->release();
|
||||
}
|
||||
Reference in New Issue
Block a user