began draft of internal node rendering structure

This commit is contained in:
itsmattkc
2019-07-10 23:06:09 -04:00
parent f38e6b876d
commit d76691a9ef
38 changed files with 1617 additions and 14 deletions
+42
View File
@@ -20,10 +20,14 @@
#include "input.h"
#include "output.h"
NodeInput::NodeInput(Node* parent) :
NodeParam(parent),
can_accept_multiple_inputs_(false)
{
// Have at least one keyframe/value active at any time
keyframes_.append(NodeKeyframe());
}
NodeParam::Type NodeInput::type()
@@ -50,3 +54,41 @@ void NodeInput::set_can_accept_multiple_inputs(bool b)
{
can_accept_multiple_inputs_ = b;
}
QVariant NodeInput::get_value(const rational &time)
{
/// Determine if this input has any connections to it
switch (edges_.size()) {
/// No connections - use the internal value
case 0:
// FIXME: Re-implement keyframing
return keyframes_.first().value();
/// One connection - use the output of the connected Node
case 1:
return edges_.first()->output()->get_value(time);
/// Multiple connections - rare, return a list of the outputs of the connected Nodes
default:
{
QList<QVariant> values;
for (int i=0;i<edges_.size();i++) {
values.append(edges_.at(i)->output()->get_value(time));
}
return values;
}
}
}
bool NodeInput::keyframing()
{
return keyframing_;
}
void NodeInput::set_keyframing(bool k)
{
keyframing_ = k;
}