began draft of internal node rendering structure
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#ifndef SOLIDGENERATOR_H
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#define SOLIDGENERATOR_H
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#include "node/node.h"
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class SolidGenerator : public Node
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{
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public:
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SolidGenerator(QObject* parent = nullptr);
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virtual void Process(const rational &time) override;
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private:
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NodeOutput* texture_output_;
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};
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#endif // SOLIDGENERATOR_H
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