base audio renderer classes created
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@@ -0,0 +1,128 @@
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#include "videorendererdownloadthread.h"
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#include <QFile>
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#include <QFloat16>
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#include <OpenImageIO/imageio.h>
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#include "common/define.h"
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#include "render/pixelservice.h"
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VideoRendererDownloadThread::VideoRendererDownloadThread(QOpenGLContext *share_ctx,
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const int &width,
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const int &height,
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const int ÷r,
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const olive::PixelFormat &format,
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const olive::RenderMode &mode) :
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VideoRendererThreadBase(share_ctx, width, height, divider, format, mode),
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cancelled_(false)
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{
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}
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void VideoRendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn, const QByteArray &hash)
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{
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texture_queue_lock_.lock();
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texture_queue_.append({texture, fn, hash});
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wait_cond_.wakeAll();
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texture_queue_lock_.unlock();
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}
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void VideoRendererDownloadThread::Cancel()
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{
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cancelled_ = true;
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texture_queue_lock_.lock();
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wait_cond_.wakeAll();
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texture_queue_lock_.unlock();
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wait();
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}
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void VideoRendererDownloadThread::ProcessLoop()
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{
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QOpenGLFunctions* f = render_instance()->context()->functions();
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QOpenGLExtraFunctions* xf = render_instance()->context()->extraFunctions();
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f->glGenFramebuffers(1, &read_buffer_);
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DownloadQueueEntry entry;
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int buffer_size = PixelService::GetBufferSize(render_instance()->format(),
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render_instance()->width(),
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render_instance()->height());
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QVector<uchar> data_buffer;
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data_buffer.resize(buffer_size);
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PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(render_instance()->format());
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// Set up OIIO::ImageSpec for compressing cached images on disk
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OIIO::ImageSpec spec(render_instance()->width(), render_instance()->height(), kRGBAChannels, format_info.oiio_desc);
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spec.attribute("compression", "dwaa:200");
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while (!cancelled_) {
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// Check queue for textures to download (use mutex to prevent collisions)
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texture_queue_lock_.lock();
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while (texture_queue_.isEmpty()) {
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// Main waiting condition
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wait_cond_.wait(&texture_queue_lock_);
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if (cancelled_) {
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break;
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}
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}
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if (cancelled_) {
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texture_queue_lock_.unlock();
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break;
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}
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entry = texture_queue_.takeFirst();
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texture_queue_lock_.unlock();
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// Download the texture
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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entry.texture->texture(),
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0);
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f->glReadPixels(0,
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0,
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entry.texture->width(),
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entry.texture->height(),
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format_info.pixel_format,
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format_info.pixel_type,
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data_buffer.data());
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xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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0,
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0);
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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std::string working_fn_std = entry.filename.toStdString();
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std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
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if (out) {
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out->open(working_fn_std, spec);
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out->write_image(format_info.oiio_desc, data_buffer.data());
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out->close();
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emit Downloaded(entry.hash);
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} else {
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qWarning() << tr("Failed to open output file \"%1\"").arg(entry.filename);
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}
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}
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f->glDeleteFramebuffers(1, &read_buffer_);
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}
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