base audio renderer classes created
This commit is contained in:
@@ -0,0 +1,177 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef AUDIORENDERER_H
|
||||
#define AUDIORENDERER_H
|
||||
|
||||
#include <QLinkedList>
|
||||
#include <QOpenGLTexture>
|
||||
|
||||
#include "node/node.h"
|
||||
#include "render/pixelformat.h"
|
||||
#include "render/rendermodes.h"
|
||||
#include "audiorendererthread.h"
|
||||
|
||||
/**
|
||||
* @brief A multithreaded PCM audio renderer
|
||||
*/
|
||||
class AudioRendererProcessor : public Node
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
/**
|
||||
* @brief Renderer Constructor
|
||||
*
|
||||
* Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop()
|
||||
* when the Renderer is about to be destroyed.
|
||||
*/
|
||||
AudioRendererProcessor();
|
||||
|
||||
virtual QString Name() override;
|
||||
virtual QString Category() override;
|
||||
virtual QString Description() override;
|
||||
virtual QString id() override;
|
||||
|
||||
void SetCacheName(const QString& s);
|
||||
|
||||
virtual void Release() override;
|
||||
|
||||
virtual void InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from = nullptr) override;
|
||||
|
||||
void SetTimebase(const rational& timebase);
|
||||
|
||||
/**
|
||||
* @brief Set parameters of the Renderer
|
||||
*
|
||||
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
|
||||
* to use. The Renderer must be stopped when calling this function.
|
||||
*
|
||||
* @param width
|
||||
*
|
||||
* Buffer width
|
||||
*
|
||||
* @param height
|
||||
*
|
||||
* Buffer height
|
||||
*
|
||||
* @param format
|
||||
*
|
||||
* Buffer pixel format
|
||||
*/
|
||||
void SetParameters(const int& sample_rate,
|
||||
const uint64_t& channel_layout,
|
||||
const olive::SampleFormat& format);
|
||||
|
||||
/**
|
||||
* @brief Return whether a frame is currently being cached
|
||||
*/
|
||||
bool IsCaching(const QByteArray& hash);
|
||||
|
||||
/**
|
||||
* @brief Check if a frame is currently being cached, and if not reserve it
|
||||
*/
|
||||
bool TryCache(const QByteArray& hash);
|
||||
|
||||
/**
|
||||
* @brief Return current instance of a RenderThread (or nullptr if there is none)
|
||||
*
|
||||
* This function attempts a dynamic_cast on QThread::currentThread() to RendererThread, which will return nullptr if
|
||||
* the cast fails (e.g. if this function is called from the main thread rather than a RendererThread).
|
||||
*/
|
||||
static AudioRendererThreadBase* CurrentThread();
|
||||
|
||||
static AudioRendererParams* CurrentInstance();
|
||||
|
||||
NodeInput* texture_input();
|
||||
|
||||
NodeInput* length_input();
|
||||
|
||||
NodeOutput* texture_output();
|
||||
|
||||
protected:
|
||||
virtual QVariant Value(NodeOutput* output, const rational& time) override;
|
||||
|
||||
private:
|
||||
struct HashTimeMapping {
|
||||
rational time;
|
||||
QByteArray hash;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Allocate and start the multithreaded backend
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* @brief Terminate and deallocate the multithreaded backend
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* @brief Internal function for generating the cache ID
|
||||
*/
|
||||
void GenerateCacheIDInternal();
|
||||
|
||||
/**
|
||||
* @brief Function called when there are frames in the queue to cache
|
||||
*
|
||||
* This function is NOT thread-safe and should only be called in the main thread.
|
||||
*/
|
||||
void CacheNext();
|
||||
|
||||
bool ShouldPushTexture(const rational &time);
|
||||
|
||||
/**
|
||||
* @brief Internal list of RenderProcessThreads
|
||||
*/
|
||||
QVector<AudioRendererThreadPtr> threads_;
|
||||
|
||||
/**
|
||||
* @brief Internal variable that contains whether the Renderer has started or not
|
||||
*/
|
||||
bool started_;
|
||||
|
||||
NodeInput* texture_input_;
|
||||
|
||||
NodeInput* length_input_;
|
||||
|
||||
NodeOutput* texture_output_;
|
||||
|
||||
rational timebase_;
|
||||
double timebase_dbl_;
|
||||
|
||||
int sample_rate_;
|
||||
uint64_t channel_layout_;
|
||||
olive::SampleFormat format_;
|
||||
|
||||
QLinkedList<rational> cache_queue_;
|
||||
QString cache_name_;
|
||||
qint64 cache_time_;
|
||||
QString cache_id_;
|
||||
|
||||
bool caching_;
|
||||
|
||||
bool starting_;
|
||||
|
||||
private slots:
|
||||
|
||||
};
|
||||
|
||||
#endif // AUDIORENDERER_H
|
||||
Reference in New Issue
Block a user