base audio renderer classes created
This commit is contained in:
@@ -0,0 +1,342 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#include "audiorenderer.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QCryptographicHash>
|
||||
#include <QDateTime>
|
||||
#include <QDebug>
|
||||
#include <QDir>
|
||||
#include <QtMath>
|
||||
|
||||
#include "common/filefunctions.h"
|
||||
#include "render/pixelservice.h"
|
||||
|
||||
AudioRendererProcessor::AudioRendererProcessor() :
|
||||
started_(false),
|
||||
caching_(false),
|
||||
starting_(false)
|
||||
{
|
||||
texture_input_ = new NodeInput("tex_in");
|
||||
texture_input_->add_data_input(NodeInput::kTexture);
|
||||
AddParameter(texture_input_);
|
||||
|
||||
length_input_ = new NodeInput("length_in");
|
||||
length_input_->add_data_input(NodeInput::kRational);
|
||||
AddParameter(length_input_);
|
||||
|
||||
texture_output_ = new NodeOutput("tex_out");
|
||||
texture_output_->set_data_type(NodeInput::kTexture);
|
||||
AddParameter(texture_output_);
|
||||
}
|
||||
|
||||
QString AudioRendererProcessor::Name()
|
||||
{
|
||||
return tr("Audio Renderer");
|
||||
}
|
||||
|
||||
QString AudioRendererProcessor::Category()
|
||||
{
|
||||
return tr("Processor");
|
||||
}
|
||||
|
||||
QString AudioRendererProcessor::Description()
|
||||
{
|
||||
return tr("A multi-threaded PCM audio renderer.");
|
||||
}
|
||||
|
||||
QString AudioRendererProcessor::id()
|
||||
{
|
||||
return "org.olivevideoeditor.Olive.rendererneptune";
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::SetCacheName(const QString &s)
|
||||
{
|
||||
cache_name_ = s;
|
||||
cache_time_ = QDateTime::currentMSecsSinceEpoch();
|
||||
|
||||
GenerateCacheIDInternal();
|
||||
}
|
||||
|
||||
QVariant AudioRendererProcessor::Value(NodeOutput* output, const rational& time)
|
||||
{
|
||||
Q_UNUSED(output)
|
||||
Q_UNUSED(time)
|
||||
|
||||
/*if (output == texture_output_) {
|
||||
if (!texture_input_->IsConnected()) {
|
||||
// Nothing is connected - nothing to show or render
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (cache_id_.isEmpty()) {
|
||||
qWarning() << "RendererProcessor has no cache ID";
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (timebase_.isNull()) {
|
||||
qWarning() << "RendererProcessor has no timebase";
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Find frame in map
|
||||
if (time_hash_map_.contains(time)) {
|
||||
QString fn = CachePathName(time_hash_map_[time]);
|
||||
|
||||
if (QFileInfo::exists(fn)) {
|
||||
auto in = OIIO::ImageInput::open(fn.toStdString());
|
||||
|
||||
if (in) {
|
||||
in->read_image(PixelService::GetPixelFormatInfo(format_).oiio_desc, cache_frame_load_buffer_.data());
|
||||
|
||||
in->close();
|
||||
|
||||
master_texture_->Upload(cache_frame_load_buffer_.data());
|
||||
|
||||
return QVariant::fromValue(master_texture_);
|
||||
} else {
|
||||
qWarning() << "OIIO Error:" << OIIO::geterror().c_str();
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::Release()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
|
||||
{
|
||||
Q_UNUSED(from)
|
||||
|
||||
if (timebase_.isNull()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//ClearCachedValuesInParameters(start_range, end_range);
|
||||
texture_input_->ClearCachedValue();
|
||||
length_input_->ClearCachedValue();
|
||||
|
||||
// Adjust range to min/max values
|
||||
rational start_range_adj = qMax(rational(0), start_range);
|
||||
rational end_range_adj = qMin(length_input()->get_value(0).value<rational>(), end_range);
|
||||
|
||||
qDebug() << "Cache invalidated between"
|
||||
<< start_range_adj.toDouble()
|
||||
<< "and"
|
||||
<< end_range_adj.toDouble();
|
||||
|
||||
// Snap start_range to timebase
|
||||
double start_range_dbl = start_range_adj.toDouble();
|
||||
double start_range_numf = start_range_dbl * static_cast<double>(timebase_.denominator());
|
||||
int64_t start_range_numround = qFloor(start_range_numf/static_cast<double>(timebase_.numerator())) * timebase_.numerator();
|
||||
rational true_start_range(start_range_numround, timebase_.denominator());
|
||||
|
||||
for (rational r=true_start_range;r<=end_range_adj;r+=timebase_) {
|
||||
// Try to order the queue from closest to the playhead to furthest
|
||||
rational last_time = texture_output()->LastRequestedTime();
|
||||
|
||||
rational diff = r - last_time;
|
||||
|
||||
if (diff < 0) {
|
||||
// FIXME: Hardcoded number
|
||||
// If the number is before the playhead, we still prioritize its closeness but not nearly as much (5:1 in this
|
||||
// example)
|
||||
diff = qAbs(diff) * 5;
|
||||
}
|
||||
|
||||
bool contains = false;
|
||||
bool added = false;
|
||||
QLinkedList<rational>::iterator insert_iterator;
|
||||
|
||||
for (QLinkedList<rational>::iterator i = cache_queue_.begin();i != cache_queue_.end();i++) {
|
||||
rational compare = *i;
|
||||
|
||||
if (!added) {
|
||||
rational compare_diff = compare - last_time;
|
||||
|
||||
if (compare_diff > diff) {
|
||||
insert_iterator = i;
|
||||
added = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (compare == r) {
|
||||
contains = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!contains) {
|
||||
if (added) {
|
||||
cache_queue_.insert(insert_iterator, r);
|
||||
} else {
|
||||
cache_queue_.append(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CacheNext();
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::SetTimebase(const rational &timebase)
|
||||
{
|
||||
timebase_ = timebase;
|
||||
timebase_dbl_ = timebase_.toDouble();
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::SetParameters(const int &sample_rate,
|
||||
const uint64_t &channel_layout,
|
||||
const olive::SampleFormat &format)
|
||||
{
|
||||
// Since we're changing parameters, all the existing threads are invalid and must be removed. They will start again
|
||||
// next time this Node has to process anything.
|
||||
Stop();
|
||||
|
||||
// Set new parameters
|
||||
sample_rate_ = sample_rate;
|
||||
channel_layout_ = channel_layout;
|
||||
format_ = format;
|
||||
|
||||
// Regenerate the cache ID
|
||||
GenerateCacheIDInternal();
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::Start()
|
||||
{
|
||||
if (started_) {
|
||||
return;
|
||||
}
|
||||
|
||||
int background_thread_count = QThread::idealThreadCount();
|
||||
|
||||
threads_.resize(background_thread_count);
|
||||
|
||||
for (int i=0;i<threads_.size();i++) {
|
||||
threads_[i] = std::make_shared<AudioRendererThread>(sample_rate_, channel_layout_, format_);
|
||||
threads_[i]->StartThread(QThread::LowPriority);
|
||||
|
||||
// Ensure this connection is "Queued" so that it always runs in this object's threaded rather than any of the
|
||||
// other threads
|
||||
connect(threads_.at(i).get(),
|
||||
SIGNAL(RequestSibling(NodeDependency)),
|
||||
this,
|
||||
SLOT(ThreadRequestSibling(NodeDependency)),
|
||||
Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
// Connect first thread (master thread) to the callback
|
||||
connect(threads_.first().get(),
|
||||
SIGNAL(CachedFrame(RenderTexturePtr, const rational&, const QByteArray&)),
|
||||
this,
|
||||
SLOT(ThreadCallback(RenderTexturePtr, const rational&, const QByteArray&)),
|
||||
Qt::QueuedConnection);
|
||||
connect(threads_.first().get(),
|
||||
SIGNAL(FrameSkipped(const rational&, const QByteArray&)),
|
||||
this,
|
||||
SLOT(ThreadSkippedFrame(const rational&, const QByteArray&)),
|
||||
Qt::QueuedConnection);
|
||||
|
||||
started_ = true;
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::Stop()
|
||||
{
|
||||
if (!started_) {
|
||||
return;
|
||||
}
|
||||
|
||||
started_ = false;
|
||||
|
||||
foreach (AudioRendererThreadPtr process_thread, threads_) {
|
||||
process_thread->Cancel();
|
||||
}
|
||||
threads_.clear();
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::GenerateCacheIDInternal()
|
||||
{
|
||||
if (cache_name_.isEmpty() || sample_rate_ == 0 || channel_layout_ == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Generate an ID that is more or less guaranteed to be unique to this Sequence
|
||||
QCryptographicHash hash(QCryptographicHash::Sha1);
|
||||
hash.addData(cache_name_.toUtf8());
|
||||
hash.addData(QString::number(cache_time_).toUtf8());
|
||||
hash.addData(QString::number(sample_rate_).toUtf8());
|
||||
hash.addData(QString::number(channel_layout_).toUtf8());
|
||||
hash.addData(QString::number(format_).toUtf8());
|
||||
|
||||
QByteArray bytes = hash.result();
|
||||
cache_id_ = bytes.toHex();
|
||||
}
|
||||
|
||||
void AudioRendererProcessor::CacheNext()
|
||||
{
|
||||
if (cache_queue_.isEmpty() || !texture_input_->IsConnected() || caching_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure cache has started
|
||||
Start();
|
||||
|
||||
rational cache_frame = cache_queue_.takeFirst();
|
||||
|
||||
qDebug() << "Caching" << cache_frame.toDouble();
|
||||
|
||||
caching_ = true;
|
||||
}
|
||||
|
||||
AudioRendererThreadBase *AudioRendererProcessor::CurrentThread()
|
||||
{
|
||||
return dynamic_cast<AudioRendererThreadBase*>(QThread::currentThread());
|
||||
}
|
||||
|
||||
AudioRendererParams *AudioRendererProcessor::CurrentInstance()
|
||||
{
|
||||
AudioRendererThreadBase* thread = CurrentThread();
|
||||
|
||||
if (thread != nullptr) {
|
||||
return thread->params();
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
NodeInput *AudioRendererProcessor::texture_input()
|
||||
{
|
||||
return texture_input_;
|
||||
}
|
||||
|
||||
NodeInput *AudioRendererProcessor::length_input()
|
||||
{
|
||||
return length_input_;
|
||||
}
|
||||
|
||||
NodeOutput *AudioRendererProcessor::texture_output()
|
||||
{
|
||||
return texture_output_;
|
||||
}
|
||||
Reference in New Issue
Block a user