Add dynamic render backend adapter scaffold
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@@ -23,6 +23,7 @@
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#include <QFileInfo>
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#include <QOpenGLContext>
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#include <QThreadStorage>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector4D>
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@@ -32,6 +33,7 @@
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#include "node/block/transition/transition.h"
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#include "node/project.h"
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#include "rendermanager.h"
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#include "render/opengl/openglcontextprovider.h"
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#include "render/opengl/openglrenderer.h"
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#include "render/plugin/pluginrenderer.h"
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#include "pluginSupport/OliveClip.h"
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@@ -711,18 +713,21 @@ TexturePtr RenderProcessor::ProcessPluginJob(TexturePtr texture,
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plugin::PluginRenderer *plugin_renderer = nullptr;
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{
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thread_local static std::shared_ptr<plugin::PluginRenderer>
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cached_plugin_renderer;
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if (!cached_plugin_renderer) {
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auto *gl = dynamic_cast<OpenGLRenderer *>(render_ctx_);
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if (gl && gl->context()) {
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cached_plugin_renderer =
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static QThreadStorage<std::shared_ptr<plugin::PluginRenderer>>
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cached_plugin_renderers;
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if (!cached_plugin_renderers.hasLocalData()) {
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auto *gl = dynamic_cast<OpenGLContextProvider *>(render_ctx_);
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if (gl && gl->OpenGLContext()) {
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auto cached_plugin_renderer =
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std::make_shared<plugin::PluginRenderer>();
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cached_plugin_renderer->Init(gl->context());
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cached_plugin_renderer->Init(gl->OpenGLContext());
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cached_plugin_renderer->PostInit();
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cached_plugin_renderers.setLocalData(cached_plugin_renderer);
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}
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}
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plugin_renderer = cached_plugin_renderer.get();
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if (cached_plugin_renderers.hasLocalData()) {
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plugin_renderer = cached_plugin_renderers.localData().get();
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}
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}
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if (!plugin_renderer) {
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