Add dynamic render backend adapter scaffold

This commit is contained in:
2026-07-13 10:19:29 +08:00
parent 341283b1cd
commit d5d70d0151
13 changed files with 722 additions and 11 deletions
+228
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#include "dynamicrenderer.h"
#include <QCoreApplication>
#include <QDebug>
#include <QDir>
#include <QOpenGLContext>
namespace olive
{
DynamicRenderer::DynamicRenderer(const QString &backend, QObject *parent)
: Renderer(parent)
, backend_(backend.toLower())
{
}
DynamicRenderer::~DynamicRenderer()
{
Destroy();
PostDestroy();
if (handle_ && destroy_) {
destroy_(handle_);
handle_ = nullptr;
}
if (library_.isLoaded()) {
library_.unload();
}
}
QString DynamicRenderer::LibraryFilename() const
{
const QString base = backend_ == QStringLiteral("vulkan")
? QStringLiteral("oakvulkan")
: QStringLiteral("oakgl");
#if defined(Q_OS_WIN)
const QString filename = base + QStringLiteral(".dll");
#elif defined(Q_OS_MAC)
const QString filename = QStringLiteral("lib") + base + QStringLiteral(".dylib");
#else
const QString filename = QStringLiteral("lib") + base + QStringLiteral(".so");
#endif
return QDir(QCoreApplication::applicationDirPath()).filePath(
filename);
}
bool DynamicRenderer::Load()
{
if (handle_) {
return true;
}
library_.setFileName(LibraryFilename());
if (!library_.load()) {
if (backend_ == QStringLiteral("vulkan")) {
qWarning() << "Failed to load Vulkan render backend"
<< library_.fileName() << library_.errorString()
<< "falling back to OpenGL backend";
backend_ = QStringLiteral("opengl");
library_.setFileName(LibraryFilename());
}
if (!library_.load()) {
qWarning() << "Failed to load render backend" << backend_
<< library_.fileName() << library_.errorString();
return false;
}
}
if (!ResolveFunctions()) {
qWarning() << "Render backend is missing required symbols" << backend_;
library_.unload();
return false;
}
handle_ = create_(this->parent());
return handle_ != nullptr;
}
bool DynamicRenderer::ResolveFunctions()
{
#define RESOLVE(member, type, symbol) \
member = reinterpret_cast<type>(library_.resolve(symbol)); \
if (!member) return false
RESOLVE(create_, OakBackendCreateFn, "oak_renderer_create");
RESOLVE(destroy_, OakBackendDestroyFn, "oak_renderer_destroy");
RESOLVE(init_, OakBackendInitFn, "oak_renderer_init");
RESOLVE(init_with_context_, OakBackendInitWithContextFn,
"oak_renderer_init_with_context");
RESOLVE(post_init_, OakBackendPostInitFn, "oak_renderer_post_init");
RESOLVE(post_destroy_, OakBackendPostDestroyFn,
"oak_renderer_post_destroy");
RESOLVE(destroy_internal_, OakBackendDestroyInternalFn,
"oak_renderer_destroy_internal");
RESOLVE(clear_destination_, OakBackendClearDestinationFn,
"oak_renderer_clear_destination");
RESOLVE(create_native_texture_, OakBackendCreateNativeTextureFn,
"oak_renderer_create_native_texture");
RESOLVE(destroy_native_texture_, OakBackendDestroyNativeTextureFn,
"oak_renderer_destroy_native_texture");
RESOLVE(create_native_shader_, OakBackendCreateNativeShaderFn,
"oak_renderer_create_native_shader");
RESOLVE(destroy_native_shader_, OakBackendDestroyNativeShaderFn,
"oak_renderer_destroy_native_shader");
RESOLVE(upload_to_texture_, OakBackendUploadToTextureFn,
"oak_renderer_upload_to_texture");
RESOLVE(download_from_texture_, OakBackendDownloadFromTextureFn,
"oak_renderer_download_from_texture");
RESOLVE(flush_, OakBackendFlushFn, "oak_renderer_flush");
RESOLVE(get_pixel_from_texture_, OakBackendGetPixelFromTextureFn,
"oak_renderer_get_pixel_from_texture");
RESOLVE(blit_, OakBackendBlitFn, "oak_renderer_blit");
RESOLVE(opengl_context_, OakBackendOpenGLContextFn,
"oak_renderer_opengl_context");
#undef RESOLVE
return true;
}
bool DynamicRenderer::Init()
{
return Load() && init_(handle_);
}
bool DynamicRenderer::InitWithOpenGLContext(QOpenGLContext *context)
{
if (!Load()) {
return false;
}
init_with_context_(handle_, context);
return true;
}
void DynamicRenderer::PostDestroy()
{
if (handle_ && post_destroy_) {
post_destroy_(handle_);
}
}
void DynamicRenderer::PostInit()
{
if (handle_) {
post_init_(handle_);
}
}
void DynamicRenderer::ClearDestination(Texture *texture, double r, double g,
double b, double a)
{
clear_destination_(handle_, texture, r, g, b, a);
}
QVariant DynamicRenderer::CreateNativeShader(ShaderCode code)
{
QVariant out;
create_native_shader_(handle_, &code, &out);
return out;
}
void DynamicRenderer::DestroyNativeShader(QVariant shader)
{
destroy_native_shader_(handle_, &shader);
}
void DynamicRenderer::UploadToTexture(const QVariant &handle,
const VideoParams &params, const void *data,
int linesize)
{
upload_to_texture_(handle_, &handle, &params, data, linesize);
}
void DynamicRenderer::DownloadFromTexture(const QVariant &handle,
const VideoParams &params, void *data,
int linesize)
{
download_from_texture_(handle_, &handle, &params, data, linesize);
}
void DynamicRenderer::Flush()
{
flush_(handle_);
}
Color DynamicRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)
{
Color out;
get_pixel_from_texture_(handle_, texture, &pt, &out);
return out;
}
QOpenGLContext *DynamicRenderer::OpenGLContext() const
{
return opengl_context_ && handle_
? static_cast<QOpenGLContext *>(opengl_context_(handle_))
: nullptr;
}
void DynamicRenderer::Blit(QVariant shader, AcceleratedJob &job,
Texture *destination, VideoParams destination_params,
bool clear_destination)
{
blit_(handle_, &shader, &job, destination, &destination_params,
clear_destination);
}
QVariant DynamicRenderer::CreateNativeTexture(int width, int height, int depth,
PixelFormat format, int channel_count,
const void *data, int linesize)
{
QVariant out;
create_native_texture_(handle_, width, height, depth, format, channel_count,
data, linesize, &out);
return out;
}
void DynamicRenderer::DestroyNativeTexture(QVariant texture)
{
destroy_native_texture_(handle_, &texture);
}
void DynamicRenderer::DestroyInternal()
{
if (handle_) {
destroy_internal_(handle_);
}
}
}
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#ifndef DYNAMICRENDERER_H
#define DYNAMICRENDERER_H
#include <QLibrary>
#include <QString>
#include "render/backend/renderbackend_c.h"
#include "render/opengl/openglcontextprovider.h"
#include "render/renderer.h"
namespace olive
{
class DynamicRenderer : public Renderer, public OpenGLContextProvider {
Q_OBJECT
public:
explicit DynamicRenderer(const QString &backend, QObject *parent = nullptr);
virtual ~DynamicRenderer() override;
bool Load();
bool InitWithOpenGLContext(QOpenGLContext *context);
virtual bool Init() override;
virtual void PostDestroy() override;
virtual void PostInit() override;
virtual void ClearDestination(Texture *texture = nullptr,
double r = 0.0, double g = 0.0,
double b = 0.0, double a = 0.0) override;
virtual QVariant CreateNativeShader(ShaderCode code) override;
virtual void DestroyNativeShader(QVariant shader) override;
virtual void UploadToTexture(const QVariant &handle,
const VideoParams &params, const void *data,
int linesize) override;
virtual void DownloadFromTexture(const QVariant &handle,
const VideoParams &params, void *data,
int linesize) override;
virtual void Flush() override;
virtual Color GetPixelFromTexture(Texture *texture,
const QPointF &pt) override;
virtual QOpenGLContext *OpenGLContext() const override;
protected:
virtual void Blit(QVariant shader, AcceleratedJob &job,
Texture *destination, VideoParams destination_params,
bool clear_destination) override;
virtual QVariant CreateNativeTexture(int width, int height, int depth,
PixelFormat format, int channel_count,
const void *data = nullptr,
int linesize = 0) override;
virtual void DestroyNativeTexture(QVariant texture) override;
virtual void DestroyInternal() override;
private:
bool ResolveFunctions();
QString LibraryFilename() const;
QString backend_;
QLibrary library_;
OakRenderBackendHandle handle_ = nullptr;
OakBackendCreateFn create_ = nullptr;
OakBackendDestroyFn destroy_ = nullptr;
OakBackendInitFn init_ = nullptr;
OakBackendInitWithContextFn init_with_context_ = nullptr;
OakBackendPostInitFn post_init_ = nullptr;
OakBackendPostDestroyFn post_destroy_ = nullptr;
OakBackendDestroyInternalFn destroy_internal_ = nullptr;
OakBackendClearDestinationFn clear_destination_ = nullptr;
OakBackendCreateNativeTextureFn create_native_texture_ = nullptr;
OakBackendDestroyNativeTextureFn destroy_native_texture_ = nullptr;
OakBackendCreateNativeShaderFn create_native_shader_ = nullptr;
OakBackendDestroyNativeShaderFn destroy_native_shader_ = nullptr;
OakBackendUploadToTextureFn upload_to_texture_ = nullptr;
OakBackendDownloadFromTextureFn download_from_texture_ = nullptr;
OakBackendFlushFn flush_ = nullptr;
OakBackendGetPixelFromTextureFn get_pixel_from_texture_ = nullptr;
OakBackendBlitFn blit_ = nullptr;
OakBackendOpenGLContextFn opengl_context_ = nullptr;
};
}
#endif // DYNAMICRENDERER_H
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#ifndef RENDERBACKEND_C_H
#define RENDERBACKEND_C_H
#include <stdbool.h>
#ifdef _WIN32
#define OAK_RENDER_BACKEND_EXPORT extern "C" __declspec(dllexport)
#else
#define OAK_RENDER_BACKEND_EXPORT extern "C" __attribute__((visibility("default")))
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef void *OakRenderBackendHandle;
typedef OakRenderBackendHandle (*OakBackendCreateFn)(void *parent);
typedef void (*OakBackendDestroyFn)(OakRenderBackendHandle handle);
typedef bool (*OakBackendInitFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendInitWithContextFn)(OakRenderBackendHandle handle,
void *context);
typedef void (*OakBackendPostInitFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendPostDestroyFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendDestroyInternalFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendClearDestinationFn)(OakRenderBackendHandle handle,
void *texture, double r, double g,
double b, double a);
typedef void (*OakBackendCreateNativeTextureFn)(OakRenderBackendHandle handle,
int width, int height, int depth,
int format, int channel_count,
const void *data, int linesize,
void *out_variant);
typedef void (*OakBackendDestroyNativeTextureFn)(OakRenderBackendHandle handle,
const void *variant);
typedef void (*OakBackendCreateNativeShaderFn)(OakRenderBackendHandle handle,
const void *shader_code,
void *out_variant);
typedef void (*OakBackendDestroyNativeShaderFn)(OakRenderBackendHandle handle,
const void *variant);
typedef void (*OakBackendUploadToTextureFn)(OakRenderBackendHandle handle,
const void *variant,
const void *video_params,
const void *data, int linesize);
typedef void (*OakBackendDownloadFromTextureFn)(OakRenderBackendHandle handle,
const void *variant,
const void *video_params,
void *data, int linesize);
typedef void (*OakBackendFlushFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendGetPixelFromTextureFn)(OakRenderBackendHandle handle,
void *texture, const void *point,
void *out_color);
typedef void (*OakBackendBlitFn)(OakRenderBackendHandle handle,
const void *shader, void *job,
void *destination,
const void *destination_params,
bool clear_destination);
typedef void *(*OakBackendOpenGLContextFn)(OakRenderBackendHandle handle);
#ifdef __cplusplus
}
#endif
#endif // RENDERBACKEND_C_H