code: use macros for default node functions

Easier to maintain
This commit is contained in:
itsmattkc
2022-05-04 11:01:17 -07:00
parent 91b761693b
commit d55d9c820f
69 changed files with 49 additions and 269 deletions
+1 -6
View File
@@ -37,12 +37,7 @@ class Folder : public Node
public:
Folder();
NODE_DEFAULT_DESTRUCTOR(Folder)
virtual Node* copy() const override
{
return new Folder();
}
NODE_DEFAULT_FUNCTIONS(Folder)
virtual QString Name() const override
{
+1 -6
View File
@@ -55,12 +55,7 @@ public:
*/
Footage(const QString& filename = QString());
NODE_DEFAULT_DESTRUCTOR(Footage)
virtual Node* copy() const override
{
return new Footage();
}
NODE_DEFAULT_FUNCTIONS(Footage)
virtual QString Name() const override
{
@@ -31,7 +31,7 @@ class ProjectSettingsNode : public Node
public:
ProjectSettingsNode();
NODE_DEFAULT_DESTRUCTOR(ProjectSettingsNode)
NODE_DEFAULT_FUNCTIONS(ProjectSettingsNode)
virtual QString Name() const override
{
@@ -53,11 +53,6 @@ public:
return tr("Settings used throughout the project.");
}
virtual Node* copy() const override
{
return new ProjectSettingsNode();
}
enum CacheSetting {
kCacheUseDefaultLocation,
kCacheStoreAlongsideProject,
+1 -6
View File
@@ -36,12 +36,7 @@ class Sequence : public ViewerOutput
public:
Sequence();
NODE_DEFAULT_DESTRUCTOR(Sequence)
virtual Node* copy() const override
{
return new Sequence();
}
NODE_DEFAULT_FUNCTIONS(Sequence)
virtual QString Name() const override
{