code: use macros for default node functions

Easier to maintain
This commit is contained in:
itsmattkc
2022-05-04 11:01:17 -07:00
parent 91b761693b
commit d55d9c820f
69 changed files with 49 additions and 269 deletions
-5
View File
@@ -66,11 +66,6 @@ const Track::Type& Track::type() const
return track_type_;
}
Node *Track::copy() const
{
return new Track();
}
QString Track::Name() const
{
if (track_type_ == Track::kVideo) {
+1 -3
View File
@@ -45,13 +45,11 @@ public:
Track();
NODE_DEFAULT_DESTRUCTOR(Track)
NODE_DEFAULT_FUNCTIONS(Track)
const Track::Type& type() const;
void set_type(const Track::Type& track_type);
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
-5
View File
@@ -72,11 +72,6 @@ ViewerOutput::ViewerOutput(bool create_buffer_inputs, bool create_default_stream
timeline_points_ = new TimelinePoints(this);
}
Node *ViewerOutput::copy() const
{
return new ViewerOutput();
}
QString ViewerOutput::Name() const
{
return tr("Viewer");
+1 -3
View File
@@ -46,9 +46,7 @@ class ViewerOutput : public Node
public:
ViewerOutput(bool create_buffer_inputs = true, bool create_default_streams = true);
NODE_DEFAULT_DESTRUCTOR(ViewerOutput)
virtual Node* copy() const override;
NODE_DEFAULT_FUNCTIONS(ViewerOutput)
virtual QString Name() const override;
virtual QString id() const override;