code: use macros for default node functions
Easier to maintain
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@@ -66,11 +66,6 @@ const Track::Type& Track::type() const
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return track_type_;
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}
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Node *Track::copy() const
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{
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return new Track();
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}
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QString Track::Name() const
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{
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if (track_type_ == Track::kVideo) {
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@@ -45,13 +45,11 @@ public:
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Track();
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NODE_DEFAULT_DESTRUCTOR(Track)
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NODE_DEFAULT_FUNCTIONS(Track)
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const Track::Type& type() const;
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void set_type(const Track::Type& track_type);
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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@@ -72,11 +72,6 @@ ViewerOutput::ViewerOutput(bool create_buffer_inputs, bool create_default_stream
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timeline_points_ = new TimelinePoints(this);
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}
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Node *ViewerOutput::copy() const
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{
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return new ViewerOutput();
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}
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QString ViewerOutput::Name() const
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{
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return tr("Viewer");
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@@ -46,9 +46,7 @@ class ViewerOutput : public Node
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public:
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ViewerOutput(bool create_buffer_inputs = true, bool create_default_streams = true);
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NODE_DEFAULT_DESTRUCTOR(ViewerOutput)
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virtual Node* copy() const override;
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NODE_DEFAULT_FUNCTIONS(ViewerOutput)
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virtual QString Name() const override;
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virtual QString id() const override;
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