code: use macros for default node functions
Easier to maintain
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@@ -40,11 +40,6 @@ FlipDistortNode::FlipDistortNode()
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SetEffectInput(kTextureInput);
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}
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Node* FlipDistortNode::copy() const
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{
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return new FlipDistortNode();
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}
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QString FlipDistortNode::Name() const
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{
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return tr("Flip");
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