code: use macros for default node functions
Easier to maintain
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@@ -35,12 +35,7 @@ class CornerPinDistortNode : public Node
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public:
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CornerPinDistortNode();
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NODE_DEFAULT_DESTRUCTOR(CornerPinDistortNode)
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virtual Node* copy() const override
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{
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return new CornerPinDistortNode();
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}
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NODE_DEFAULT_FUNCTIONS(CornerPinDistortNode)
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virtual QString Name() const override
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{
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@@ -36,12 +36,7 @@ class CropDistortNode : public Node
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public:
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CropDistortNode();
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NODE_DEFAULT_DESTRUCTOR(CropDistortNode)
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virtual Node* copy() const override
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{
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return new CropDistortNode();
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}
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NODE_DEFAULT_FUNCTIONS(CropDistortNode)
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virtual QString Name() const override
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{
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@@ -40,11 +40,6 @@ FlipDistortNode::FlipDistortNode()
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SetEffectInput(kTextureInput);
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}
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Node* FlipDistortNode::copy() const
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{
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return new FlipDistortNode();
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}
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QString FlipDistortNode::Name() const
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{
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return tr("Flip");
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@@ -31,9 +31,7 @@ class FlipDistortNode : public Node
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public:
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FlipDistortNode();
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NODE_DEFAULT_DESTRUCTOR(FlipDistortNode)
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virtual Node* copy() const override;
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NODE_DEFAULT_FUNCTIONS(FlipDistortNode)
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virtual QString Name() const override;
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virtual QString id() const override;
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@@ -34,12 +34,7 @@ class TransformDistortNode : public MatrixGenerator
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public:
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TransformDistortNode();
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NODE_DEFAULT_DESTRUCTOR(TransformDistortNode)
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virtual Node* copy() const override
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{
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return new TransformDistortNode();
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}
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NODE_DEFAULT_FUNCTIONS(TransformDistortNode)
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virtual QString Name() const override
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{
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