code: use macros for default node functions
Easier to maintain
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@@ -24,12 +24,6 @@ namespace olive {
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CrossDissolveTransition::CrossDissolveTransition()
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{
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}
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Node *CrossDissolveTransition::copy() const
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{
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return new CrossDissolveTransition();
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}
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QString CrossDissolveTransition::Name() const
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@@ -31,9 +31,7 @@ class CrossDissolveTransition : public TransitionBlock
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public:
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CrossDissolveTransition();
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NODE_DEFAULT_DESTRUCTOR(CrossDissolveTransition)
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virtual Node* copy() const override;
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NODE_DEFAULT_FUNCTIONS(CrossDissolveTransition)
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virtual QString Name() const override;
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virtual QString id() const override;
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@@ -29,11 +29,6 @@ DipToColorTransition::DipToColorTransition()
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AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(0, 0, 0)));
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}
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Node *DipToColorTransition::copy() const
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{
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return new DipToColorTransition();
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}
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QString DipToColorTransition::Name() const
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{
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return tr("Dip To Color");
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@@ -31,9 +31,7 @@ class DipToColorTransition : public TransitionBlock
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public:
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DipToColorTransition();
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NODE_DEFAULT_DESTRUCTOR(DipToColorTransition)
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virtual Node* copy() const override;
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NODE_DEFAULT_FUNCTIONS(DipToColorTransition)
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virtual QString Name() const override;
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virtual QString id() const override;
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@@ -33,8 +33,6 @@ class TransitionBlock : public Block
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public:
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TransitionBlock();
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NODE_DEFAULT_DESTRUCTOR(TransitionBlock)
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virtual void Retranslate() override;
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rational in_offset() const;
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