added more effects

This commit is contained in:
itsmattkc
2018-11-04 11:57:53 +11:00
parent 9c87a4459a
commit d44309c2cd
10 changed files with 324 additions and 133 deletions
+132 -132
View File
@@ -176,6 +176,8 @@ GLuint ViewerWidget::draw_clip(QOpenGLFramebufferObject* fbo, GLuint texture) {
fbo->bind();
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); // top left
@@ -301,140 +303,138 @@ GLuint ViewerWidget::compose_sequence(Clip* nest, bool render_audio) {
textureID = -1;
}
if (!texture_failed) {
if (textureID == 0 && c->media_type != MEDIA_TYPE_SOLID) {
dout << "[WARNING] Texture hasn't been created yet";
texture_failed = true;
} else if (playhead >= c->timeline_in) {
glPushMatrix();
if (textureID == 0 && c->media_type != MEDIA_TYPE_SOLID) {
dout << "[WARNING] Texture hasn't been created yet";
texture_failed = true;
} else if (playhead >= c->timeline_in) {
glPushMatrix();
// start preparing cache
if (c->fbo == NULL) {
c->fbo = new QOpenGLFramebufferObject* [2];
c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
}
// clear fbos
c->fbo[0]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[0]->release();
c->fbo[1]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[1]->release();
bool fbo_switcher = false;
glViewport(0, 0, video_width, video_height);
// for nested sequences
if (c->media_type == MEDIA_TYPE_SEQUENCE) {
textureID = compose_sequence(c, render_audio);
fbo_switcher = true;
}
GLuint composite_texture;
if (c->media_type == MEDIA_TYPE_SOLID) {
composite_texture = c->fbo[fbo_switcher]->texture();
} else {
composite_texture = draw_clip(c->fbo[fbo_switcher], textureID);
}
fbo_switcher = !fbo_switcher;
GLTextureCoords coords;
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2;
coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2;
coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2;
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0;
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
if (c->autoscale && (video_width != s->width || video_height != s->height)) {
double width_multiplier = (double) s->width / (double) video_width;
double height_multiplier = (double) s->height / (double) video_height;
double scale_multiplier = qMin(width_multiplier, height_multiplier);
glScalef(scale_multiplier, scale_multiplier, 1);
}
// EFFECT CODE START
for (int j=0;j<c->effects.size();j++) {
Effect* e = c->effects.at(j);
if (e->is_enabled()) {
double timecode = ((double)(playhead-c->timeline_in+c->clip_in)/(double)c->sequence->frame_rate);
if (e->enable_coords) {
e->process_coords(timecode, coords);
}
if (e->enable_shader || e->enable_superimpose) {
e->startEffect();
if (e->enable_shader) {
e->process_shader(timecode);
}
composite_texture = draw_clip(c->fbo[fbo_switcher], composite_texture);
if (e->enable_superimpose) {
GLuint superimpose_texture = e->process_superimpose(timecode);
if (superimpose_texture != 0) draw_clip(c->fbo[fbo_switcher], superimpose_texture);
}
fbo_switcher = !fbo_switcher;
}
}
}
if (c->opening_transition != NULL) {
int transition_progress = playhead - c->timeline_in;
if (transition_progress < c->opening_transition->length) {
c->opening_transition->process_transition((double)transition_progress/(double)c->opening_transition->length);
}
}
if (c->closing_transition != NULL) {
int transition_progress = c->closing_transition->length - (playhead - c->timeline_in - c->getLength() + c->closing_transition->length);
if (transition_progress < c->closing_transition->length) {
c->closing_transition->process_transition((double)transition_progress/(double)c->closing_transition->length);
}
}
for (int j=0;j<c->effects.size();j++) {
if ((c->effects.at(j)->enable_shader || c->effects.at(j)->enable_superimpose) && c->effects.at(j)->is_enabled()) {
c->effects.at(j)->endEffect();
}
}
// EFFECT CODE END
if (nest != NULL) {
nest->fbo[0]->bind();
glViewport(0, 0, s->width, s->height);
} else if (rendering) {
glViewport(0, 0, s->width, s->height);
} else {
glViewport(0, 0, width(), height());
}
glBindTexture(GL_TEXTURE_2D, composite_texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBegin(GL_QUADS);
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
if (nest != NULL) {
nest->fbo[0]->release();
if (default_fbo != NULL) default_fbo->bind();
}
glPopMatrix();
// start preparing cache
if (c->fbo == NULL) {
c->fbo = new QOpenGLFramebufferObject* [2];
c->fbo[0] = new QOpenGLFramebufferObject(video_width, video_height);
c->fbo[1] = new QOpenGLFramebufferObject(video_width, video_height);
}
// clear fbos
/*c->fbo[0]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[0]->release();
c->fbo[1]->bind();
glClear(GL_COLOR_BUFFER_BIT);
c->fbo[1]->release();*/
bool fbo_switcher = false;
glViewport(0, 0, video_width, video_height);
// for nested sequences
if (c->media_type == MEDIA_TYPE_SEQUENCE) {
textureID = compose_sequence(c, render_audio);
fbo_switcher = true;
}
GLuint composite_texture;
if (c->media_type == MEDIA_TYPE_SOLID) {
composite_texture = c->fbo[fbo_switcher]->texture();
} else {
composite_texture = draw_clip(c->fbo[fbo_switcher], textureID);
}
fbo_switcher = !fbo_switcher;
GLTextureCoords coords;
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2;
coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2;
coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2;
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0;
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
if (c->autoscale && (video_width != s->width || video_height != s->height)) {
double width_multiplier = (double) s->width / (double) video_width;
double height_multiplier = (double) s->height / (double) video_height;
double scale_multiplier = qMin(width_multiplier, height_multiplier);
glScalef(scale_multiplier, scale_multiplier, 1);
}
// EFFECT CODE START
for (int j=0;j<c->effects.size();j++) {
Effect* e = c->effects.at(j);
if (e->is_enabled()) {
double timecode = ((double)(playhead-c->timeline_in+c->clip_in)/(double)c->sequence->frame_rate);
if (e->enable_coords) {
e->process_coords(timecode, coords);
}
if (e->enable_shader || e->enable_superimpose) {
e->startEffect();
if (e->enable_shader) {
e->process_shader(timecode);
}
composite_texture = draw_clip(c->fbo[fbo_switcher], composite_texture);
if (e->enable_superimpose) {
GLuint superimpose_texture = e->process_superimpose(timecode);
if (superimpose_texture != 0) draw_clip(c->fbo[fbo_switcher], superimpose_texture);
}
fbo_switcher = !fbo_switcher;
}
}
}
if (c->opening_transition != NULL) {
int transition_progress = playhead - c->timeline_in;
if (transition_progress < c->opening_transition->length) {
c->opening_transition->process_transition((double)transition_progress/(double)c->opening_transition->length);
}
}
if (c->closing_transition != NULL) {
int transition_progress = c->closing_transition->length - (playhead - c->timeline_in - c->getLength() + c->closing_transition->length);
if (transition_progress < c->closing_transition->length) {
c->closing_transition->process_transition((double)transition_progress/(double)c->closing_transition->length);
}
}
for (int j=0;j<c->effects.size();j++) {
if ((c->effects.at(j)->enable_shader || c->effects.at(j)->enable_superimpose) && c->effects.at(j)->is_enabled()) {
c->effects.at(j)->endEffect();
}
}
// EFFECT CODE END
if (nest != NULL) {
nest->fbo[0]->bind();
glViewport(0, 0, s->width, s->height);
} else if (rendering) {
glViewport(0, 0, s->width, s->height);
} else {
glViewport(0, 0, width(), height());
}
glBindTexture(GL_TEXTURE_2D, composite_texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBegin(GL_QUADS);
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
if (nest != NULL) {
nest->fbo[0]->release();
if (default_fbo != NULL) default_fbo->bind();
}
glPopMatrix();
}
} else {
if (render_audio || (config.enable_audio_scrubbing && audio_scrub)) {