finished moving field data retrieving to row
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@@ -31,15 +31,12 @@ public:
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void process_shader(double timecode, GLTextureCoords& coords, int iterations);
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void gizmo_draw(double timecode, GLTextureCoords& coords);
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private:
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DoubleField* top_left_x;
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DoubleField* top_left_y;
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DoubleField* top_right_x;
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DoubleField* top_right_y;
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DoubleField* bottom_left_x;
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DoubleField* bottom_left_y;
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DoubleField* bottom_right_x;
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DoubleField* bottom_right_y;
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BoolField* perspective;
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Vec2Input* top_left;
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Vec2Input* top_right;
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Vec2Input* bottom_left;
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Vec2Input* bottom_right;
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BoolInput* perspective;
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EffectGizmo* top_left_gizmo;
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EffectGizmo* top_right_gizmo;
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