nodes: color management when setting color parameters is now preserved
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@@ -97,7 +97,7 @@ void OpenGLProxy::FrameToValue(FramePtr frame, StreamPtr stream, NodeValueTable*
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OpenGLColorProcessorPtr color_processor = std::static_pointer_cast<OpenGLColorProcessor>(color_cache_.Get(colorspace_match));
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if (!color_processor) {
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color_processor = OpenGLColorProcessor::Create(video_stream->footage()->project()->color_manager()->GetConfig(),
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color_processor = OpenGLColorProcessor::Create(video_stream->footage()->project()->color_manager(),
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video_stream->colorspace(),
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video_stream->footage()->project()->color_manager()->GetReferenceColorSpace());
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color_cache_.Add(colorspace_match, color_processor);
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