render: convert yuv to rgb on gpu
Huge performance improvement
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@@ -52,6 +52,8 @@ extern "C" {
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namespace olive {
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QVariant Yuv2RgbShader;
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FFmpegDecoder::FFmpegDecoder() :
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filter_graph_(nullptr),
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buffersrc_ctx_(nullptr),
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@@ -143,16 +145,6 @@ TexturePtr FFmpegDecoder::RetrieveVideoInternal(Renderer *renderer, const ration
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{
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if (AVFramePtr f = RetrieveFrame(timecode, cancelled)) {
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if (InitScaler(f.get(), params)) {
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int r;
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r = av_buffersrc_add_frame_flags(buffersrc_ctx_, f.get(), AV_BUFFERSRC_FLAG_KEEP_REF);
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if (r < 0) {
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return nullptr;
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}
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r = av_buffersink_get_frame(buffersink_ctx_, working_frame_);
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if (r < 0) {
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return nullptr;
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}
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VideoParams vp(instance_.avstream()->codecpar->width,
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instance_.avstream()->codecpar->height,
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native_pix_fmt_,
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@@ -161,9 +153,105 @@ TexturePtr FFmpegDecoder::RetrieveVideoInternal(Renderer *renderer, const ration
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VideoParams::kInterlaceNone,
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params.divider);
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TexturePtr tex = renderer->CreateTexture(vp, working_frame_->data[0], working_frame_->linesize[0] / vp.GetBytesPerPixel());
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QElapsedTimer t;
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t.start();
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av_frame_unref(working_frame_);
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TexturePtr tex = nullptr;
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const bool hwscale = true;
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// Attempt to use GLSL shader for faster YUV to RGB conversion
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if (hwscale) {
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AVPixelFormat src_fmt = AVPixelFormat(f.get()->format);
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if (src_fmt == AV_PIX_FMT_YUV420P
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|| src_fmt == AV_PIX_FMT_YUV422P
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|| src_fmt == AV_PIX_FMT_YUV444P
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|| src_fmt == AV_PIX_FMT_YUV420P10LE
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|| src_fmt == AV_PIX_FMT_YUV422P10LE
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|| src_fmt == AV_PIX_FMT_YUV444P10LE
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|| src_fmt == AV_PIX_FMT_YUV420P12LE
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|| src_fmt == AV_PIX_FMT_YUV422P12LE
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|| src_fmt == AV_PIX_FMT_YUV444P12LE) {
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if (Yuv2RgbShader.isNull()) {
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// Compile shader
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Yuv2RgbShader = renderer->CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/yuv2rgb.frag"))));
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}
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if (!Yuv2RgbShader.isNull()) {
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int px_size;
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int bits_per_pixel;
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switch (src_fmt) {
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case AV_PIX_FMT_YUV420P:
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case AV_PIX_FMT_YUV422P:
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case AV_PIX_FMT_YUV444P:
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default:
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px_size = 1;
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bits_per_pixel = 8;
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break;
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case AV_PIX_FMT_YUV420P10LE:
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case AV_PIX_FMT_YUV422P10LE:
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case AV_PIX_FMT_YUV444P10LE:
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px_size = 2;
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bits_per_pixel = 10;
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break;
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case AV_PIX_FMT_YUV420P12LE:
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case AV_PIX_FMT_YUV422P12LE:
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case AV_PIX_FMT_YUV444P12LE:
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px_size = 2;
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bits_per_pixel = 12;
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break;
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}
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VideoParams plane_params = vp;
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plane_params.set_channel_count(1);
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plane_params.set_divider(1);
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TexturePtr y_plane = renderer->CreateTexture(plane_params, f->data[0], f->linesize[0] / px_size);
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if (src_fmt == AV_PIX_FMT_YUV420P
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|| src_fmt == AV_PIX_FMT_YUV422P
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|| src_fmt == AV_PIX_FMT_YUV420P10LE
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|| src_fmt == AV_PIX_FMT_YUV422P10LE
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|| src_fmt == AV_PIX_FMT_YUV420P12LE
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|| src_fmt == AV_PIX_FMT_YUV422P12LE) {
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plane_params.set_width(plane_params.width()/2);
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}
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if (src_fmt == AV_PIX_FMT_YUV420P
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|| src_fmt == AV_PIX_FMT_YUV420P10LE
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|| src_fmt == AV_PIX_FMT_YUV420P12LE) {
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plane_params.set_height(plane_params.height()/2);
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}
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TexturePtr u_plane = renderer->CreateTexture(plane_params, f->data[1], f->linesize[1] / px_size);
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TexturePtr v_plane = renderer->CreateTexture(plane_params, f->data[2], f->linesize[2] / px_size);
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ShaderJob job;
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job.Insert(QStringLiteral("y_channel"), NodeValue(NodeValue::kTexture, QVariant::fromValue(y_plane)));
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job.Insert(QStringLiteral("u_channel"), NodeValue(NodeValue::kTexture, QVariant::fromValue(u_plane)));
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job.Insert(QStringLiteral("v_channel"), NodeValue(NodeValue::kTexture, QVariant::fromValue(v_plane)));
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job.Insert(QStringLiteral("bits_per_pixel"), NodeValue(NodeValue::kInt, bits_per_pixel));
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tex = renderer->CreateTexture(vp);
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renderer->BlitToTexture(Yuv2RgbShader, job, tex.get(), false);
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}
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}
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}
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if (!tex) {
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// Fallback to software pixel format conversion
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int r;
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r = av_buffersrc_add_frame_flags(buffersrc_ctx_, f.get(), AV_BUFFERSRC_FLAG_KEEP_REF);
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if (r < 0) {
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return nullptr;
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}
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r = av_buffersink_get_frame(buffersink_ctx_, working_frame_);
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if (r < 0) {
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return nullptr;
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}
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tex = renderer->CreateTexture(vp, working_frame_->data[0], working_frame_->linesize[0] / vp.GetBytesPerPixel());
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av_frame_unref(working_frame_);
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}
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return tex;
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}
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