merged fxrestructure
This commit is contained in:
+8
-6
@@ -20,16 +20,16 @@
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#include "audio.h"
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#include "oliveglobal.h"
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#include "global/global.h"
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#include "project/sequence.h"
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#include "timeline/sequence.h"
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#include "panels/panels.h"
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#include "io/config.h"
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#include "global/config.h"
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#include "ui/audiomonitor.h"
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#include "rendering/renderfunctions.h"
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#include "debug.h"
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#include "global/debug.h"
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#include <QApplication>
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#include <QAudioOutput>
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@@ -50,9 +50,11 @@ bool audio_scrub = false;
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QMutex audio_write_lock;
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QAudioInput* audio_input = nullptr;
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QFile output_recording;
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bool audio_rendering = false;
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bool recording = false;
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bool audio_rendering = false;
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int audio_rendering_rate = 0;
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qint8 audio_ibuffer[audio_ibuffer_size];
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qint64 audio_ibuffer_read = 0;
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long audio_ibuffer_frame = 0;
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@@ -152,7 +154,7 @@ void clear_audio_ibuffer() {
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}
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int current_audio_freq() {
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return audio_rendering ? olive::ActiveSequence->audio_frequency : audio_output->format().sampleRate();
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return audio_rendering ? audio_rendering_rate : audio_output->format().sampleRate();
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}
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qint64 get_buffer_offset_from_frame(double framerate, long frame) {
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+12
-11
@@ -29,22 +29,22 @@
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#include <QAudioOutput>
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#include <QComboBox>
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#include "project/sequence.h"
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#include "timeline/sequence.h"
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class AudioSenderThread : public QThread {
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Q_OBJECT
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Q_OBJECT
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public:
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AudioSenderThread();
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void run();
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void stop();
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QWaitCondition cond;
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bool close;
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QMutex lock;
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AudioSenderThread();
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void run();
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void stop();
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QWaitCondition cond;
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bool close;
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QMutex lock;
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public slots:
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void notifyReceiver();
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void notifyReceiver();
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private:
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QVector<qint16> samples;
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int send_audio_to_output(qint64 offset, int max);
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QVector<qint16> samples;
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int send_audio_to_output(qint64 offset, int max);
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};
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double log_volume(double linear);
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@@ -62,6 +62,7 @@ extern double audio_ibuffer_timecode;
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extern bool audio_scrub;
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extern bool recording;
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extern bool audio_rendering;
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extern int audio_rendering_rate;
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void clear_audio_ibuffer();
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int current_audio_freq();
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+22
-13
@@ -20,8 +20,14 @@
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#include "cacher.h"
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#define __STDC_FORMAT_MACROS
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#ifndef __STDC_FORMAT_MACROS
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// For some reason the Windows AppVeyor build fails to find PRIx64 without this definition and including
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// <inttypes.h> Maybe something to do with the GCC version being used? Either way, that's why it's here.
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#define __STDC_FORMAT_MACROS 1
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#endif
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#include <inttypes.h>
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#include <QOpenGLFramebufferObject>
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#include <QtMath>
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#include <QAudioOutput>
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@@ -31,8 +37,8 @@
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#include "rendering/audio.h"
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#include "rendering/renderfunctions.h"
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#include "panels/panels.h"
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#include "io/config.h"
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#include "debug.h"
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#include "global/config.h"
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#include "global/debug.h"
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// Enable verbose audio messages - good for debugging reversed audio
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//#define AUDIOWARNINGS
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@@ -50,8 +56,10 @@ void apply_audio_effects(Clip* clip, double timecode_start, AVFrame* frame, int
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timecode_end = timecode_start + bytes_to_seconds(nb_bytes, frame->channels, frame->sample_rate);
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for (int j=0;j<clip->effects.size();j++) {
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EffectPtr e = clip->effects.at(j);
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if (e->is_enabled()) e->process_audio(timecode_start, timecode_end, frame->data[0], nb_bytes, 2);
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Effect* e = clip->effects.at(j).get();
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if (e->IsEnabled()) {
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e->process_audio(timecode_start, timecode_end, frame->data[0], nb_bytes, 2);
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}
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}
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if (clip->opening_transition != nullptr) {
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if (clip->media() != nullptr && clip->media()->get_type() == MEDIA_TYPE_FOOTAGE) {
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@@ -174,6 +182,7 @@ void Cacher::CacheAudioWorker() {
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// retrieve frame
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bool new_frame = false;
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while ((frame_sample_index_ == -1 || frame_sample_index_ >= nb_bytes) && nb_bytes > 0) {
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// no more audio left in frame, get a new one
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if (!reached_end) {
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int loop = 0;
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@@ -181,7 +190,8 @@ void Cacher::CacheAudioWorker() {
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if (reverse_audio && !audio_just_reset) {
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avcodec_flush_buffers(codecCtx);
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reached_end = false;
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int64_t backtrack_seek = qMax(reverse_target_ - static_cast<int64_t>(av_q2d(av_inv_q(stream->time_base))), static_cast<int64_t>(0));
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int64_t backtrack_seek = qMax(reverse_target_ - static_cast<int64_t>(av_q2d(av_inv_q(stream->time_base))),
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static_cast<int64_t>(0));
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av_seek_frame(formatCtx, stream->index, backtrack_seek, AVSEEK_FLAG_BACKWARD);
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#ifdef AUDIOWARNINGS
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if (backtrack_seek == 0) {
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@@ -333,7 +343,10 @@ void Cacher::CacheAudioWorker() {
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if (audio_just_reset) {
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// get precise sample offset for the elected clip_in from this audio frame
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double target_sts = playhead_to_clip_seconds(clip, audio_target_frame);
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double frame_sts = ((frame->pts - stream->start_time) * timebase);
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int64_t stream_start = qMax(static_cast<int64_t>(0), stream->start_time);
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double frame_sts = ((frame->pts - stream_start) * timebase);
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int nb_samples = qRound64((target_sts - frame_sts)*current_audio_freq());
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frame_sample_index_ = nb_samples * 4;
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#ifdef AUDIOWARNINGS
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@@ -381,10 +394,6 @@ void Cacher::CacheAudioWorker() {
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if (new_frame) {
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apply_audio_effects(clip, bytes_to_seconds(audio_buffer_write, 2, current_audio_freq()) + audio_ibuffer_timecode + ((double)clip->clip_in(true)/clip->sequence->frame_rate) - ((double)timeline_in/last_fr), frame, nb_bytes, nests_);
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}
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} else {
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// shouldn't ever get here
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qCritical() << "Tried to cache a non-footage/tone clip";
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return;
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}
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// mix audio into internal buffer
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@@ -833,7 +842,7 @@ void Cacher::OpenWorker() {
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}
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} else if (clip->media()->get_type() == MEDIA_TYPE_FOOTAGE) {
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// opens file resource for FFmpeg and prepares Clip struct for playback
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FootagePtr m = clip->media()->to_footage();
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Footage* m = clip->media()->to_footage();
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// byte array for retriving raw bytes from QString URL
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QByteArray ba;
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@@ -951,7 +960,7 @@ void Cacher::OpenWorker() {
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// set up cache
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queue_.append(av_frame_alloc());
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// if (clip->reverse) {
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if (true) {
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AVFrame* reverse_frame = av_frame_alloc();
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@@ -0,0 +1,558 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "exportthread.h"
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#include "global/global.h"
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#include "timeline/sequence.h"
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#include "panels/panels.h"
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#include "ui/viewerwidget.h"
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#include "rendering/renderthread.h"
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#include "rendering/renderfunctions.h"
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#include "rendering/audio.h"
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#include "ui/mainwindow.h"
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#include "global/debug.h"
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavutil/opt.h>
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#include <libswresample/swresample.h>
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#include <libswscale/swscale.h>
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}
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#include <QApplication>
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#include <QOffscreenSurface>
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#include <QOpenGLFramebufferObject>
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#include <QOpenGLPaintDevice>
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#include <QPainter>
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ExportThread::ExportThread(const ExportParams &iparams,
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const VideoCodecParams& ivparams,
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QObject *parent) :
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QThread(parent)
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{
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params = iparams;
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vcodec_params = ivparams;
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continueEncode = true;
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surface.create();
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fmt_ctx = nullptr;
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video_stream = nullptr;
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vcodec = nullptr;
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vcodec_ctx = nullptr;
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video_frame = nullptr;
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sws_ctx = nullptr;
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audio_stream = nullptr;
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acodec = nullptr;
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audio_frame = nullptr;
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swr_frame = nullptr;
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acodec_ctx = nullptr;
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swr_ctx = nullptr;
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vpkt_alloc = false;
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apkt_alloc = false;
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}
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bool ExportThread::encode(AVFormatContext* ofmt_ctx, AVCodecContext* codec_ctx, AVFrame* frame, AVPacket* packet, AVStream* stream, bool rescale) {
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ret = avcodec_send_frame(codec_ctx, frame);
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if (ret < 0) {
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qCritical() << "Failed to send frame to encoder." << ret;
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export_error = tr("failed to send frame to encoder (%1)").arg(QString::number(ret));
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return false;
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}
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while (ret >= 0) {
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ret = avcodec_receive_packet(codec_ctx, packet);
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if (ret == AVERROR(EAGAIN)) {
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return true;
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} else if (ret < 0) {
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if (ret != AVERROR_EOF) {
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qCritical() << "Failed to receive packet from encoder." << ret;
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export_error = tr("failed to receive packet from encoder (%1)").arg(QString::number(ret));
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}
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return false;
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}
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packet->stream_index = stream->index;
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if (rescale) av_packet_rescale_ts(packet, codec_ctx->time_base, stream->time_base);
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av_interleaved_write_frame(ofmt_ctx, packet);
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av_packet_unref(packet);
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}
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return true;
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}
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bool ExportThread::setupVideo() {
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// if video is disabled, no setup necessary
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if (!params.video_enabled) return true;
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// find video encoder
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vcodec = avcodec_find_encoder(static_cast<enum AVCodecID>(params.video_codec));
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if (!vcodec) {
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qCritical() << "Could not find video encoder";
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export_error = tr("could not video encoder for %1").arg(QString::number(params.video_codec));
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return false;
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}
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// create video stream
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video_stream = avformat_new_stream(fmt_ctx, vcodec);
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video_stream->id = 0;
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if (!video_stream) {
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qCritical() << "Could not allocate video stream";
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export_error = tr("could not allocate video stream");
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return false;
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}
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// allocate context
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// vcodec_ctx = video_stream->codec;
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vcodec_ctx = avcodec_alloc_context3(vcodec);
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if (!vcodec_ctx) {
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qCritical() << "Could not allocate video encoding context";
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export_error = tr("could not allocate video encoding context");
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return false;
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}
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// setup context
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vcodec_ctx->codec_id = static_cast<enum AVCodecID>(params.video_codec);
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vcodec_ctx->codec_type = AVMEDIA_TYPE_VIDEO;
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vcodec_ctx->width = params.video_width;
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vcodec_ctx->height = params.video_height;
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vcodec_ctx->sample_aspect_ratio = {1, 1};
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vcodec_ctx->pix_fmt = static_cast<AVPixelFormat>(vcodec_params.pix_fmt);
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vcodec_ctx->framerate = av_d2q(params.video_frame_rate, INT_MAX);
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if (params.video_compression_type == COMPRESSION_TYPE_CBR) {
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vcodec_ctx->bit_rate = qRound(params.video_bitrate * 1000000);
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}
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vcodec_ctx->time_base = av_inv_q(vcodec_ctx->framerate);
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video_stream->time_base = vcodec_ctx->time_base;
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if (fmt_ctx->oformat->flags & AVFMT_GLOBALHEADER) {
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vcodec_ctx->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
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}
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switch (vcodec_ctx->codec_id) {
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/// H.264 specific settings
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case AV_CODEC_ID_H264:
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case AV_CODEC_ID_H265:
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switch (params.video_compression_type) {
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case COMPRESSION_TYPE_CFR:
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av_opt_set(vcodec_ctx->priv_data, "crf", QString::number(static_cast<int>(params.video_bitrate)).toUtf8(), AV_OPT_SEARCH_CHILDREN);
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break;
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}
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break;
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}
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AVDictionary* opts = nullptr;
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if (vcodec_params.threads == 0) {
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av_dict_set(&opts, "threads", "auto", 0);
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} else {
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av_dict_set(&opts, "threads", QString::number(vcodec_params.threads).toUtf8(), 0);
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}
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ret = avcodec_open2(vcodec_ctx, vcodec, &opts);
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if (ret < 0) {
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qCritical() << "Could not open output video encoder." << ret;
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export_error = tr("could not open output video encoder (%1)").arg(QString::number(ret));
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return false;
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}
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// copy video encoder parameters to output stream
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ret = avcodec_parameters_from_context(video_stream->codecpar, vcodec_ctx);
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if (ret < 0) {
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qCritical() << "Could not copy video encoder parameters to output stream." << ret;
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export_error = tr("could not copy video encoder parameters to output stream (%1)").arg(QString::number(ret));
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return false;
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}
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// create AVFrame
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video_frame = av_frame_alloc();
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av_frame_make_writable(video_frame);
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video_frame->format = AV_PIX_FMT_RGBA;
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video_frame->width = olive::ActiveSequence->width;
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video_frame->height = olive::ActiveSequence->height;
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av_frame_get_buffer(video_frame, 0);
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av_init_packet(&video_pkt);
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sws_ctx = sws_getContext(
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olive::ActiveSequence->width,
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olive::ActiveSequence->height,
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AV_PIX_FMT_RGBA,
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params.video_width,
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params.video_height,
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vcodec_ctx->pix_fmt,
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SWS_FAST_BILINEAR,
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nullptr,
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nullptr,
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nullptr
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);
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return true;
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}
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bool ExportThread::setupAudio() {
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// if audio is disabled, no setup necessary
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if (!params.audio_enabled) return true;
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// find encoder
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acodec = avcodec_find_encoder(static_cast<AVCodecID>(params.audio_codec));
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if (!acodec) {
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qCritical() << "Could not find audio encoder";
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export_error = tr("could not audio encoder for %1").arg(QString::number(params.audio_codec));
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return false;
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}
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// allocate audio stream
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audio_stream = avformat_new_stream(fmt_ctx, acodec);
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audio_stream->id = 1;
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if (!audio_stream) {
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qCritical() << "Could not allocate audio stream";
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export_error = tr("could not allocate audio stream");
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return false;
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}
|
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|
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// allocate context
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// acodec_ctx = audio_stream->codec;
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acodec_ctx = avcodec_alloc_context3(acodec);
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if (!acodec_ctx) {
|
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qCritical() << "Could not find allocate audio encoding context";
|
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export_error = tr("could not allocate audio encoding context");
|
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return false;
|
||||
}
|
||||
|
||||
// set sample rate to use for project
|
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audio_rendering_rate = params.audio_sampling_rate;
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// setup context
|
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acodec_ctx->codec_id = static_cast<AVCodecID>(params.audio_codec);
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acodec_ctx->codec_type = AVMEDIA_TYPE_AUDIO;
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acodec_ctx->sample_rate = params.audio_sampling_rate;
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acodec_ctx->channel_layout = AV_CH_LAYOUT_STEREO; // change this to support surround/mono sound in the future (this is what the user sets the output audio to)
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acodec_ctx->channels = av_get_channel_layout_nb_channels(acodec_ctx->channel_layout);
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acodec_ctx->sample_fmt = acodec->sample_fmts[0];
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acodec_ctx->bit_rate = params.audio_bitrate * 1000;
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acodec_ctx->time_base.num = 1;
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acodec_ctx->time_base.den = params.audio_sampling_rate;
|
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audio_stream->time_base = acodec_ctx->time_base;
|
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|
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if (fmt_ctx->oformat->flags & AVFMT_GLOBALHEADER) {
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acodec_ctx->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
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}
|
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|
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// open encoder
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ret = avcodec_open2(acodec_ctx, acodec, nullptr);
|
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if (ret < 0) {
|
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qCritical() << "Could not open output audio encoder." << ret;
|
||||
export_error = tr("could not open output audio encoder (%1)").arg(QString::number(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
// copy params to output stream
|
||||
ret = avcodec_parameters_from_context(audio_stream->codecpar, acodec_ctx);
|
||||
if (ret < 0) {
|
||||
qCritical() << "Could not copy audio encoder parameters to output stream." << ret;
|
||||
export_error = tr("could not copy audio encoder parameters to output stream (%1)").arg(QString::number(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
// init audio resampler context
|
||||
swr_ctx = swr_alloc_set_opts(
|
||||
nullptr,
|
||||
acodec_ctx->channel_layout,
|
||||
acodec_ctx->sample_fmt,
|
||||
acodec_ctx->sample_rate,
|
||||
olive::ActiveSequence->audio_layout,
|
||||
AV_SAMPLE_FMT_S16,
|
||||
acodec_ctx->sample_rate,
|
||||
0,
|
||||
nullptr
|
||||
);
|
||||
swr_init(swr_ctx);
|
||||
|
||||
// initialize raw audio frame
|
||||
audio_frame = av_frame_alloc();
|
||||
audio_frame->sample_rate = acodec_ctx->sample_rate;
|
||||
audio_frame->nb_samples = acodec_ctx->frame_size;
|
||||
|
||||
if (audio_frame->nb_samples == 0) {
|
||||
// FIXME: Magic number. I don't know what to put here and truthfully I don't even know if it matters.
|
||||
audio_frame->nb_samples = 256;
|
||||
}
|
||||
|
||||
audio_frame->format = AV_SAMPLE_FMT_S16;
|
||||
audio_frame->channel_layout = AV_CH_LAYOUT_STEREO; // change this to support surround/mono sound in the future (this is whatever format they're held in the internal buffer)
|
||||
audio_frame->channels = av_get_channel_layout_nb_channels(audio_frame->channel_layout);
|
||||
av_frame_make_writable(audio_frame);
|
||||
ret = av_frame_get_buffer(audio_frame, 0);
|
||||
if (ret < 0) {
|
||||
qCritical() << "Could not allocate audio buffer." << ret;
|
||||
export_error = tr("could not allocate audio buffer (%1)").arg(QString::number(ret));
|
||||
return false;
|
||||
}
|
||||
aframe_bytes = av_samples_get_buffer_size(nullptr, audio_frame->channels, audio_frame->nb_samples, static_cast<AVSampleFormat>(audio_frame->format), 0);
|
||||
|
||||
av_init_packet(&audio_pkt);
|
||||
|
||||
// init converted audio frame
|
||||
swr_frame = av_frame_alloc();
|
||||
swr_frame->channel_layout = acodec_ctx->channel_layout;
|
||||
swr_frame->channels = acodec_ctx->channels;
|
||||
swr_frame->sample_rate = acodec_ctx->sample_rate;
|
||||
swr_frame->format = acodec_ctx->sample_fmt;
|
||||
swr_frame->nb_samples = acodec_ctx->frame_size;
|
||||
av_frame_get_buffer(swr_frame, 0);
|
||||
|
||||
av_frame_make_writable(swr_frame);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ExportThread::setupContainer() {
|
||||
avformat_alloc_output_context2(&fmt_ctx, nullptr, nullptr, c_filename);
|
||||
if (!fmt_ctx) {
|
||||
qCritical() << "Could not create output context";
|
||||
export_error = tr("could not create output format context");
|
||||
return false;
|
||||
}
|
||||
|
||||
//av_dump_format(fmt_ctx, 0, c_filename, 1);
|
||||
|
||||
ret = avio_open(&fmt_ctx->pb, c_filename, AVIO_FLAG_WRITE);
|
||||
if (ret < 0) {
|
||||
qCritical() << "Could not open output file." << ret;
|
||||
export_error = tr("could not open output file (%1)").arg(QString::number(ret));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ExportThread::run() {
|
||||
panel_sequence_viewer->pause();
|
||||
panel_sequence_viewer->seek(params.start_frame);
|
||||
|
||||
// copy filename
|
||||
QByteArray ba = params.filename.toUtf8();
|
||||
c_filename = new char[ba.size()+1];
|
||||
strcpy(c_filename, ba.data());
|
||||
|
||||
continueEncode = setupContainer();
|
||||
|
||||
if (params.video_enabled && continueEncode) continueEncode = setupVideo();
|
||||
|
||||
if (params.audio_enabled && continueEncode) continueEncode = setupAudio();
|
||||
|
||||
if (continueEncode) {
|
||||
ret = avformat_write_header(fmt_ctx, nullptr);
|
||||
if (ret < 0) {
|
||||
qCritical() << "Could not write output file header." << ret;
|
||||
export_error = tr("could not write output file header (%1)").arg(QString::number(ret));
|
||||
continueEncode = false;
|
||||
}
|
||||
}
|
||||
|
||||
long file_audio_samples = 0;
|
||||
qint64 start_time, frame_time, avg_time, eta, total_time = 0;
|
||||
long remaining_frames, frame_count = 1;
|
||||
|
||||
RenderThread* renderer = panel_sequence_viewer->viewer_widget->get_renderer();
|
||||
disconnect(renderer, SIGNAL(ready()), panel_sequence_viewer->viewer_widget, SLOT(queue_repaint()));
|
||||
connect(renderer, SIGNAL(ready()), this, SLOT(wake()));
|
||||
|
||||
mutex.lock();
|
||||
|
||||
while (olive::ActiveSequence->playhead <= params.end_frame && continueEncode) {
|
||||
start_time = QDateTime::currentMSecsSinceEpoch();
|
||||
|
||||
if (params.audio_enabled) {
|
||||
compose_audio(nullptr, olive::ActiveSequence.get(), 1, true);
|
||||
}
|
||||
if (params.video_enabled) {
|
||||
do {
|
||||
// TODO optimize by rendering the next frame while encoding the last
|
||||
renderer->start_render(nullptr, olive::ActiveSequence.get(), nullptr, video_frame->data[0], video_frame->linesize[0]/4);
|
||||
waitCond.wait(&mutex);
|
||||
if (!continueEncode) break;
|
||||
} while (renderer->did_texture_fail());
|
||||
if (!continueEncode) break;
|
||||
}
|
||||
|
||||
// encode last frame while rendering next frame
|
||||
double timecode_secs = double(olive::ActiveSequence->playhead - params.start_frame) / olive::ActiveSequence->frame_rate;
|
||||
if (params.video_enabled) {
|
||||
// create sws_frame for converting pixel format
|
||||
|
||||
//
|
||||
// - I'm not sure why, but we have to alloc/free sws_frame every frame, or it breaks GIF exporting.
|
||||
// - (i.e. GIFs get stuck on the first frame)
|
||||
// - The same problem/solution can be seen here: https://stackoverflow.com/a/38997739
|
||||
// - Perhaps this is the intended way to use swscale, but it seems inefficient.
|
||||
// - Anyway, here we are.
|
||||
//
|
||||
|
||||
sws_frame = av_frame_alloc();
|
||||
sws_frame->format = vcodec_ctx->pix_fmt;
|
||||
sws_frame->width = params.video_width;
|
||||
sws_frame->height = params.video_height;
|
||||
av_frame_get_buffer(sws_frame, 0);
|
||||
|
||||
// convert pixel format to format expected by the encoder
|
||||
sws_scale(sws_ctx, video_frame->data, video_frame->linesize, 0, video_frame->height, sws_frame->data, sws_frame->linesize);
|
||||
sws_frame->pts = qRound(timecode_secs/av_q2d(video_stream->time_base));
|
||||
|
||||
// send converted frame to encoder
|
||||
if (!encode(fmt_ctx, vcodec_ctx, sws_frame, &video_pkt, video_stream, false)) continueEncode = false;
|
||||
|
||||
av_frame_free(&sws_frame);
|
||||
}
|
||||
if (params.audio_enabled) {
|
||||
|
||||
// do we need to encode more audio samples?
|
||||
while (continueEncode && file_audio_samples <= (timecode_secs*params.audio_sampling_rate)) {
|
||||
|
||||
// copy samples from audio buffer to AVFrame
|
||||
int adjusted_read = audio_ibuffer_read%audio_ibuffer_size;
|
||||
int copylen = qMin(aframe_bytes, audio_ibuffer_size-adjusted_read);
|
||||
memcpy(audio_frame->data[0], audio_ibuffer+adjusted_read, copylen);
|
||||
memset(audio_ibuffer+adjusted_read, 0, copylen);
|
||||
audio_ibuffer_read += copylen;
|
||||
|
||||
if (copylen < aframe_bytes) {
|
||||
// copy remainder
|
||||
int remainder_len = aframe_bytes-copylen;
|
||||
memcpy(audio_frame->data[0]+copylen, audio_ibuffer, remainder_len);
|
||||
memset(audio_ibuffer, 0, remainder_len);
|
||||
audio_ibuffer_read += remainder_len;
|
||||
}
|
||||
|
||||
// convert to export sample format
|
||||
swr_convert_frame(swr_ctx, swr_frame, audio_frame);
|
||||
|
||||
swr_frame->pts = file_audio_samples;
|
||||
|
||||
// send to encoder
|
||||
if (!encode(fmt_ctx, acodec_ctx, swr_frame, &audio_pkt, audio_stream, true)) continueEncode = false;
|
||||
|
||||
file_audio_samples += swr_frame->nb_samples;
|
||||
}
|
||||
}
|
||||
|
||||
// generating encoding statistics (time it took to encode this frame/estimated remaining time)
|
||||
frame_time = (QDateTime::currentMSecsSinceEpoch()-start_time);
|
||||
total_time += frame_time;
|
||||
remaining_frames = (params.end_frame - olive::ActiveSequence->playhead);
|
||||
avg_time = (total_time/frame_count);
|
||||
eta = (remaining_frames*avg_time);
|
||||
|
||||
emit progress_changed(qRound((double(olive::ActiveSequence->playhead - params.start_frame) / double(params.end_frame - params.start_frame)) * 100.0), eta);
|
||||
olive::ActiveSequence->playhead++;
|
||||
frame_count++;
|
||||
}
|
||||
|
||||
disconnect(renderer, SIGNAL(ready()), this, SLOT(wake()));
|
||||
connect(renderer, SIGNAL(ready()), panel_sequence_viewer->viewer_widget, SLOT(queue_repaint()));
|
||||
|
||||
mutex.unlock();
|
||||
|
||||
if (continueEncode) {
|
||||
if (params.video_enabled) vpkt_alloc = true;
|
||||
if (params.audio_enabled) apkt_alloc = true;
|
||||
}
|
||||
|
||||
olive::Global->set_rendering_state(false);
|
||||
|
||||
if (params.audio_enabled && continueEncode) {
|
||||
|
||||
// flush swresample
|
||||
do {
|
||||
|
||||
swr_convert_frame(swr_ctx, swr_frame, nullptr);
|
||||
if (swr_frame->nb_samples == 0) break;
|
||||
swr_frame->pts = file_audio_samples;
|
||||
if (!encode(fmt_ctx, acodec_ctx, swr_frame, &audio_pkt, audio_stream, true)) continueEncode = false;
|
||||
file_audio_samples += swr_frame->nb_samples;
|
||||
|
||||
} while (swr_frame->nb_samples > 0);
|
||||
|
||||
}
|
||||
|
||||
bool continueVideo = true;
|
||||
bool continueAudio = true;
|
||||
if (continueEncode) {
|
||||
// flush remaining packets
|
||||
while (continueVideo && continueAudio) {
|
||||
if (continueVideo && params.video_enabled) continueVideo = encode(fmt_ctx, vcodec_ctx, nullptr, &video_pkt, video_stream, false);
|
||||
if (continueAudio && params.audio_enabled) continueAudio = encode(fmt_ctx, acodec_ctx, nullptr, &audio_pkt, audio_stream, true);
|
||||
}
|
||||
|
||||
ret = av_write_trailer(fmt_ctx);
|
||||
if (ret < 0) {
|
||||
qCritical() << "Could not write output file trailer." << ret;
|
||||
export_error = tr("could not write output file trailer (%1)").arg(QString::number(ret));
|
||||
continueEncode = false;
|
||||
}
|
||||
|
||||
if (continueEncode) {
|
||||
emit progress_changed(100, 0);
|
||||
}
|
||||
}
|
||||
|
||||
avio_closep(&fmt_ctx->pb);
|
||||
|
||||
if (vpkt_alloc) av_packet_unref(&video_pkt);
|
||||
if (video_frame != nullptr) av_frame_free(&video_frame);
|
||||
if (vcodec_ctx != nullptr) {
|
||||
avcodec_close(vcodec_ctx);
|
||||
avcodec_free_context(&vcodec_ctx);
|
||||
}
|
||||
|
||||
if (apkt_alloc) av_packet_unref(&audio_pkt);
|
||||
if (audio_frame != nullptr) av_frame_free(&audio_frame);
|
||||
if (acodec_ctx != nullptr) {
|
||||
avcodec_close(acodec_ctx);
|
||||
avcodec_free_context(&acodec_ctx);
|
||||
}
|
||||
|
||||
avformat_free_context(fmt_ctx);
|
||||
|
||||
if (sws_ctx != nullptr) {
|
||||
sws_freeContext(sws_ctx);
|
||||
}
|
||||
if (swr_ctx != nullptr) {
|
||||
av_frame_free(&swr_frame);
|
||||
swr_free(&swr_ctx);
|
||||
}
|
||||
|
||||
delete [] c_filename;
|
||||
}
|
||||
|
||||
const QString &ExportThread::getError() {
|
||||
return export_error;
|
||||
}
|
||||
|
||||
void ExportThread::wake() {
|
||||
mutex.lock();
|
||||
waitCond.wakeAll();
|
||||
mutex.unlock();
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef EXPORTTHREAD_H
|
||||
#define EXPORTTHREAD_H
|
||||
|
||||
#include <QThread>
|
||||
#include <QOffscreenSurface>
|
||||
#include <QMutex>
|
||||
#include <QWaitCondition>
|
||||
|
||||
struct AVFormatContext;
|
||||
struct AVCodecContext;
|
||||
struct AVFrame;
|
||||
struct AVPacket;
|
||||
struct AVStream;
|
||||
struct AVCodec;
|
||||
struct SwsContext;
|
||||
struct SwrContext;
|
||||
|
||||
extern "C" {
|
||||
#include <libavcodec/avcodec.h>
|
||||
}
|
||||
|
||||
#define COMPRESSION_TYPE_CBR 0
|
||||
#define COMPRESSION_TYPE_CFR 1
|
||||
#define COMPRESSION_TYPE_TARGETSIZE 2
|
||||
#define COMPRESSION_TYPE_TARGETBR 3
|
||||
|
||||
// structs that store parameters passed from the export dialogs to this thread
|
||||
|
||||
struct ExportParams {
|
||||
// export parameters
|
||||
QString filename;
|
||||
bool video_enabled;
|
||||
int video_codec;
|
||||
int video_width;
|
||||
int video_height;
|
||||
double video_frame_rate;
|
||||
int video_compression_type;
|
||||
double video_bitrate;
|
||||
bool audio_enabled;
|
||||
int audio_codec;
|
||||
int audio_sampling_rate;
|
||||
int audio_bitrate;
|
||||
long start_frame;
|
||||
long end_frame;
|
||||
};
|
||||
|
||||
struct VideoCodecParams {
|
||||
int pix_fmt;
|
||||
int threads;
|
||||
};
|
||||
|
||||
class ExportThread : public QThread {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ExportThread(const ExportParams& iparams, const VideoCodecParams& ivparams, QObject* parent = nullptr);
|
||||
void run();
|
||||
|
||||
const QString& getError();
|
||||
|
||||
QOffscreenSurface surface;
|
||||
|
||||
bool continueEncode;
|
||||
signals:
|
||||
void progress_changed(int value, qint64 remaining_ms);
|
||||
public slots:
|
||||
void wake();
|
||||
private:
|
||||
bool encode(AVFormatContext* ofmt_ctx, AVCodecContext* codec_ctx, AVFrame* frame, AVPacket* packet, AVStream* stream, bool rescale);
|
||||
bool setupVideo();
|
||||
bool setupAudio();
|
||||
bool setupContainer();
|
||||
|
||||
// params imported from dialogs
|
||||
ExportParams params;
|
||||
VideoCodecParams vcodec_params;
|
||||
|
||||
AVFormatContext* fmt_ctx;
|
||||
AVStream* video_stream;
|
||||
AVCodec* vcodec;
|
||||
AVCodecContext* vcodec_ctx;
|
||||
AVFrame* video_frame;
|
||||
AVFrame* sws_frame;
|
||||
SwsContext* sws_ctx;
|
||||
AVStream* audio_stream;
|
||||
AVCodec* acodec;
|
||||
AVFrame* audio_frame;
|
||||
AVFrame* swr_frame;
|
||||
AVCodecContext* acodec_ctx;
|
||||
AVPacket video_pkt;
|
||||
AVPacket audio_pkt;
|
||||
SwrContext* swr_ctx;
|
||||
|
||||
bool vpkt_alloc;
|
||||
bool apkt_alloc;
|
||||
|
||||
int aframe_bytes;
|
||||
int ret;
|
||||
char* c_filename;
|
||||
|
||||
QMutex mutex;
|
||||
QWaitCondition waitCond;
|
||||
|
||||
QString export_error;
|
||||
};
|
||||
|
||||
#endif // EXPORTTHREAD_H
|
||||
@@ -34,25 +34,23 @@ extern "C" {
|
||||
namespace OCIO = OCIO_NAMESPACE;
|
||||
#endif
|
||||
|
||||
#include "project/clip.h"
|
||||
#include "project/sequence.h"
|
||||
#include "timeline/clip.h"
|
||||
#include "timeline/sequence.h"
|
||||
#include "project/media.h"
|
||||
#include "project/effect.h"
|
||||
#include "effects/effect.h"
|
||||
#include "project/footage.h"
|
||||
#include "project/transition.h"
|
||||
#include "effects/transition.h"
|
||||
|
||||
#include "ui/collapsiblewidget.h"
|
||||
|
||||
#include "rendering/audio.h"
|
||||
|
||||
#include "io/math.h"
|
||||
#include "io/config.h"
|
||||
#include "global/math.h"
|
||||
#include "global/config.h"
|
||||
|
||||
#include "panels/timeline.h"
|
||||
#include "panels/viewer.h"
|
||||
|
||||
const int kMaximumRetryCount = 10;
|
||||
|
||||
void full_blit() {
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
@@ -114,12 +112,12 @@ void process_effect(Clip* c,
|
||||
bool& fbo_switcher,
|
||||
bool& texture_failed,
|
||||
int data) {
|
||||
if (e->is_enabled()) {
|
||||
if (e->enable_coords) {
|
||||
if (e->IsEnabled()) {
|
||||
if (e->Flags() & Effect::CoordsFlag) {
|
||||
e->process_coords(timecode, coords, data);
|
||||
}
|
||||
bool can_process_shaders = (e->enable_shader && olive::CurrentRuntimeConfig.shaders_are_enabled);
|
||||
if (can_process_shaders || e->enable_superimpose) {
|
||||
bool can_process_shaders = ((e->Flags() & Effect::ShaderFlag) && olive::CurrentRuntimeConfig.shaders_are_enabled);
|
||||
if (can_process_shaders || (e->Flags() & Effect::SuperimposeFlag)) {
|
||||
e->startEffect();
|
||||
if (can_process_shaders && e->is_glsl_linked()) {
|
||||
for (int i=0;i<e->getIterations();i++) {
|
||||
@@ -128,7 +126,7 @@ void process_effect(Clip* c,
|
||||
fbo_switcher = !fbo_switcher;
|
||||
}
|
||||
}
|
||||
if (e->enable_superimpose) {
|
||||
if (e->Flags() & Effect::SuperimposeFlag) {
|
||||
GLuint superimpose_texture = e->process_superimpose(timecode);
|
||||
|
||||
if (superimpose_texture == 0) {
|
||||
@@ -159,12 +157,12 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
|
||||
GLuint final_fbo = params.main_buffer;
|
||||
|
||||
SequencePtr s = params.seq;
|
||||
Sequence* s = params.seq;
|
||||
long playhead = s->playhead;
|
||||
|
||||
if (!params.nests.isEmpty()) {
|
||||
for (int i=0;i<params.nests.size();i++) {
|
||||
s = params.nests.at(i)->media()->to_sequence();
|
||||
s = params.nests.at(i)->media()->to_sequence().get();
|
||||
playhead += params.nests.at(i)->clip_in(true) - params.nests.at(i)->timeline_in(true);
|
||||
playhead = rescale_frame_number(playhead, params.nests.at(i)->sequence->frame_rate, s->frame_rate);
|
||||
}
|
||||
@@ -194,7 +192,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
|
||||
// is the clip a "footage" clip?
|
||||
if (c->media() != nullptr && c->media()->get_type() == MEDIA_TYPE_FOOTAGE) {
|
||||
FootagePtr m = c->media()->to_footage();
|
||||
Footage* m = c->media()->to_footage();
|
||||
|
||||
// does the clip have a valid media source?
|
||||
if (!m->invalid && !(c->track() >= 0 && !is_audio_device_set())) {
|
||||
@@ -410,14 +408,6 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
coords.blendmode = -1;
|
||||
coords.opacity = 1.0;
|
||||
|
||||
// if auto-scale is enabled, auto-scale the clip
|
||||
if (c->autoscaled() && (video_width != s->width && video_height != s->height)) {
|
||||
float width_multiplier = float(s->width) / float(video_width);
|
||||
float height_multiplier = float(s->height) / float(video_height);
|
||||
float scale_multiplier = qMin(width_multiplier, height_multiplier);
|
||||
glScalef(scale_multiplier, scale_multiplier, 1);
|
||||
}
|
||||
|
||||
// == EFFECT CODE START ==
|
||||
|
||||
// get current sequence time in seconds (used for effects)
|
||||
@@ -428,10 +418,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
Effect* e = c->effects.at(j).get();
|
||||
process_effect(c, e, timecode, coords, textureID, fbo_switcher, params.texture_failed, kTransitionNone);
|
||||
|
||||
if (e == params.gizmos) {
|
||||
e->gizmo_draw(timecode, coords); // set correct gizmo coords
|
||||
e->gizmo_world_to_screen(); // convert gizmo coords to screen coords
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// if the clip has an opening transition, process that now
|
||||
@@ -452,6 +439,25 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
|
||||
// == EFFECT CODE END ==
|
||||
|
||||
|
||||
// Check whether the parent clip is auto-scaledc
|
||||
if (c->autoscaled()
|
||||
&& (video_width != s->width
|
||||
&& video_height != s->height)) {
|
||||
float width_multiplier = float(s->width) / float(video_width);
|
||||
float height_multiplier = float(s->height) / float(video_height);
|
||||
float scale_multiplier = qMin(width_multiplier, height_multiplier);
|
||||
glScalef(scale_multiplier, scale_multiplier, 1);
|
||||
}
|
||||
|
||||
// Configure effect gizmos if they exist
|
||||
if (params.gizmos != nullptr) {
|
||||
params.gizmos->gizmo_draw(timecode, coords); // set correct gizmo coords
|
||||
params.gizmos->gizmo_world_to_screen(); // convert gizmo coords to screen coords
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (textureID > 0) {
|
||||
// set viewport to sequence size
|
||||
params.ctx->functions()->glViewport(0, 0, s->width, s->height);
|
||||
@@ -626,6 +632,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
// visually update all the keyframe values
|
||||
if (c->sequence == params.seq) { // only if you can currently see them
|
||||
double ts = (playhead - c->timeline_in(true) + c->clip_in(true))/s->frame_rate;
|
||||
@@ -639,6 +646,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
} else {
|
||||
params.texture_failed = true;
|
||||
@@ -667,7 +675,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void compose_audio(Viewer* viewer, SequencePtr seq, int playback_speed, bool wait_for_mutexes) {
|
||||
void compose_audio(Viewer* viewer, Sequence* seq, int playback_speed, bool wait_for_mutexes) {
|
||||
ComposeSequenceParams params;
|
||||
params.viewer = viewer;
|
||||
params.ctx = nullptr;
|
||||
@@ -716,7 +724,7 @@ int64_t playhead_to_timestamp(Clip* c, long playhead) {
|
||||
return seconds_to_timestamp(c, playhead_to_clip_seconds(c, playhead));
|
||||
}
|
||||
|
||||
void close_active_clips(SequencePtr s) {
|
||||
void close_active_clips(Sequence* s) {
|
||||
if (s != nullptr) {
|
||||
for (int i=0;i<s->clips.size();i++) {
|
||||
Clip* c = s->clips.at(i).get();
|
||||
|
||||
+196
-187
@@ -25,9 +25,8 @@
|
||||
#include <QVector>
|
||||
#include <QOpenGLShaderProgram>
|
||||
|
||||
#include "project/sequence.h"
|
||||
#include "project/effect.h"
|
||||
|
||||
#include "timeline/sequence.h"
|
||||
#include "effects/effect.h"
|
||||
#include "panels/viewer.h"
|
||||
|
||||
/**
|
||||
@@ -37,173 +36,183 @@
|
||||
*/
|
||||
struct ComposeSequenceParams {
|
||||
|
||||
/**
|
||||
* @brief Reference to the Viewer class that's calling compose_sequence()
|
||||
*
|
||||
* Primarily used for calling Viewer::play_wake() when appropriate.
|
||||
*/
|
||||
Viewer* viewer;
|
||||
/**
|
||||
* @brief Reference to the Viewer class that's calling compose_sequence()
|
||||
*
|
||||
* Primarily used for calling Viewer::play_wake() when appropriate.
|
||||
*/
|
||||
Viewer* viewer;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL context to use while rendering.
|
||||
*
|
||||
* For video rendering, this must be a valid OpenGL context. For audio, this variable is never accessed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
QOpenGLContext* ctx;
|
||||
/**
|
||||
* @brief The OpenGL context to use while rendering.
|
||||
*
|
||||
* For video rendering, this must be a valid OpenGL context. For audio, this variable is never accessed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
QOpenGLContext* ctx;
|
||||
|
||||
/**
|
||||
* @brief The sequence to compose
|
||||
*
|
||||
* In addition to clips, sequences also contain the playhead position so compose_sequence() knows which frame
|
||||
* to render.
|
||||
*/
|
||||
SequencePtr seq;
|
||||
/**
|
||||
* @brief The sequence to compose
|
||||
*
|
||||
* In addition to clips, sequences also contain the playhead position so compose_sequence() knows which frame
|
||||
* to render.
|
||||
*/
|
||||
Sequence* seq;
|
||||
|
||||
/**
|
||||
* @brief Array to store the nested sequence hierarchy
|
||||
*
|
||||
* Should be left empty. This array gets passed around compose_sequence() as it calls itself recursively to
|
||||
* handle nested sequences.
|
||||
*/
|
||||
QVector<Clip*> nests;
|
||||
/**
|
||||
* @brief Array to store the nested sequence hierarchy
|
||||
*
|
||||
* Should be left empty. This array gets passed around compose_sequence() as it calls itself recursively to
|
||||
* handle nested sequences.
|
||||
*/
|
||||
QVector<Clip*> nests;
|
||||
|
||||
/**
|
||||
* @brief Set compose mode to video or audio
|
||||
*
|
||||
* **TRUE** if this function should render video, **FALSE** if this function should render audio.
|
||||
*/
|
||||
bool video;
|
||||
/**
|
||||
* @brief Set compose mode to video or audio
|
||||
*
|
||||
* **TRUE** if this function should render video, **FALSE** if this function should render audio.
|
||||
*/
|
||||
bool video;
|
||||
|
||||
/**
|
||||
* @brief Set to the Effect whose gizmos were chosen to be drawn on screen
|
||||
*
|
||||
* The currently active Effect that compose_sequence() will update the gizmos of.
|
||||
*/
|
||||
Effect* gizmos;
|
||||
/**
|
||||
* @brief Set to the Effect whose gizmos were chosen to be drawn on screen
|
||||
*
|
||||
* The currently active Effect that compose_sequence() will update the gizmos of.
|
||||
*/
|
||||
Effect* gizmos;
|
||||
|
||||
/**
|
||||
* @brief A variable that compose_sequence() will set to **TRUE** if any of the clips couldn't be shown.
|
||||
*
|
||||
* A footage item or shader may not be ready at the time this frame is drawn. If compose_sequence() couldn't draw
|
||||
* any of the clips in the scene, this variable is set to **TRUE** indicating that the image rendered is a
|
||||
* "best effort", but not the actual image.
|
||||
*
|
||||
* This variable should be checked after compose_sequence() and a repaint should be triggered if it's **TRUE**.
|
||||
*
|
||||
* \note This variable is probably bad design and is a relic of an earlier rendering backend. There may be a better
|
||||
* way to communicate this information.
|
||||
*
|
||||
* Additionally, since
|
||||
* compose_sequence() for video will now always run in a separate thread anyway, there's no real issue with
|
||||
* stalling it to wait for footage to complete opening or whatever may be lagging behind. A possible side effect
|
||||
* of this though is that the preview may become less responsive if it's stuck trying to render one frame. With
|
||||
* the current system, the preview may show incomplete frames occasionally but at least it will show something.
|
||||
* This may be preferable. See ComposeSequenceParams::single_threaded for a similar function that could be
|
||||
* removed.
|
||||
*/
|
||||
bool texture_failed;
|
||||
/**
|
||||
* @brief A variable that compose_sequence() will set to **TRUE** if any of the clips couldn't be shown.
|
||||
*
|
||||
* A footage item or shader may not be ready at the time this frame is drawn. If compose_sequence() couldn't draw
|
||||
* any of the clips in the scene, this variable is set to **TRUE** indicating that the image rendered is a
|
||||
* "best effort", but not the actual image.
|
||||
*
|
||||
* This variable should be checked after compose_sequence() and a repaint should be triggered if it's **TRUE**.
|
||||
*
|
||||
* \note This variable is probably bad design and is a relic of an earlier rendering backend. There may be a better
|
||||
* way to communicate this information.
|
||||
*
|
||||
* Additionally, since
|
||||
* compose_sequence() for video will now always run in a separate thread anyway, there's no real issue with
|
||||
* stalling it to wait for footage to complete opening or whatever may be lagging behind. A possible side effect
|
||||
* of this though is that the preview may become less responsive if it's stuck trying to render one frame. With
|
||||
* the current system, the preview may show incomplete frames occasionally but at least it will show something.
|
||||
* This may be preferable. See ComposeSequenceParams::single_threaded for a similar function that could be
|
||||
* removed.
|
||||
*/
|
||||
bool texture_failed;
|
||||
|
||||
/**
|
||||
* @brief Run all cachers in the same thread that compose_sequence() is in
|
||||
*
|
||||
* Standard behavior is that all clips cache frames in their own thread and signals are sent between
|
||||
* compose_sequence() and the clip's cacher thread regarding which frames to display and cache without stalling
|
||||
* the compose_sequence() thread. Setting this to **TRUE** will run all cachers in the same thread creating a
|
||||
* technically more "perfect" connection between them that will also stall the compose_sequence() thread. Used
|
||||
* when rendering as timing isn't as important as creating output frames as quickly as possible.
|
||||
*
|
||||
* \note Exporting should probably be rewritten without this. While running all the cachers in one thread makes
|
||||
* it easier to synchronize everything, export performance could probably benefit from keeping them in separate
|
||||
* threads and syncing up with them. See ComposeSequenceParams::texture_failed for a similar function that could
|
||||
* be removed.
|
||||
*/
|
||||
bool wait_for_mutexes;
|
||||
/**
|
||||
* @brief Run all cachers in the same thread that compose_sequence() is in
|
||||
*
|
||||
* Standard behavior is that all clips cache frames in their own thread and signals are sent between
|
||||
* compose_sequence() and the clip's cacher thread regarding which frames to display and cache without stalling
|
||||
* the compose_sequence() thread. Setting this to **TRUE** will run all cachers in the same thread creating a
|
||||
* technically more "perfect" connection between them that will also stall the compose_sequence() thread. Used
|
||||
* when rendering as timing isn't as important as creating output frames as quickly as possible.
|
||||
*
|
||||
* \note Exporting should probably be rewritten without this. While running all the cachers in one thread makes
|
||||
* it easier to synchronize everything, export performance could probably benefit from keeping them in separate
|
||||
* threads and syncing up with them. See ComposeSequenceParams::texture_failed for a similar function that could
|
||||
* be removed.
|
||||
*/
|
||||
bool wait_for_mutexes;
|
||||
|
||||
/**
|
||||
* @brief Set the current playback speed (adjusted with Shuttle Left/Right)
|
||||
*
|
||||
* Only used for audio rendering to determine how many samples to skip in order to play audio at the correct speed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
int playback_speed;
|
||||
/**
|
||||
* @brief Set the current playback speed (adjusted with Shuttle Left/Right)
|
||||
*
|
||||
* Only used for audio rendering to determine how many samples to skip in order to play audio at the correct speed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
int playback_speed;
|
||||
|
||||
/**
|
||||
* @brief Blending mode shader
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* A program containing the current active
|
||||
* blending mode shader that can be bound during rendering. Must be compiled and linked beforehand. See
|
||||
* RenderThread::blend_mode_program for how this is properly set up.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
QOpenGLShaderProgram* blend_mode_program;
|
||||
/**
|
||||
* @brief Blending mode shader
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* A program containing the current active
|
||||
* blending mode shader that can be bound during rendering. Must be compiled and linked beforehand. See
|
||||
* RenderThread::blend_mode_program for how this is properly set up.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
QOpenGLShaderProgram* blend_mode_program;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL framebuffer object that the final texture to be shown is rendered to.
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* When compose_sequence() is rendering the final image, this framebuffer will be bound.
|
||||
*/
|
||||
GLuint main_buffer;
|
||||
/**
|
||||
* @brief Premultiply alpha shader
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* compose_sequence()'s internal composition
|
||||
* expects premultipled alpha, but it will pre-emptively multiply any footage that is not set as already
|
||||
* premultiplied (see Footage::alpha_is_premultiplied) using this shader. Must be compiled and linked beforehand.
|
||||
* See RenderThread::premultiply_program for how this is properly set up.
|
||||
*/
|
||||
QOpenGLShaderProgram* premultiply_program;
|
||||
|
||||
/**
|
||||
* @brief The attachment to the framebuffer in main_buffer
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* The OpenGL texture attached to the framebuffer referenced by main_buffer.
|
||||
*/
|
||||
GLuint main_attachment;
|
||||
/**
|
||||
* @brief The OpenGL framebuffer object that the final texture to be shown is rendered to.
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* When compose_sequence() is rendering the final image, this framebuffer will be bound.
|
||||
*/
|
||||
GLuint main_buffer;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
GLuint backend_buffer1;
|
||||
/**
|
||||
* @brief The attachment to the framebuffer in main_buffer
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* The OpenGL texture attached to the framebuffer referenced by main_buffer.
|
||||
*/
|
||||
GLuint main_attachment;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1's texture attachment
|
||||
*
|
||||
* The texture that ComposeSequenceParams::backend_buffer1 renders to. Bound and drawn to
|
||||
* ComposeSequenceParams::backend_buffer2 to "ping-pong" between them and various shaders.
|
||||
*/
|
||||
GLuint backend_attachment1;
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
GLuint backend_buffer1;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
GLuint backend_buffer2;
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1's texture attachment
|
||||
*
|
||||
* The texture that ComposeSequenceParams::backend_buffer1 renders to. Bound and drawn to
|
||||
* ComposeSequenceParams::backend_buffer2 to "ping-pong" between them and various shaders.
|
||||
*/
|
||||
GLuint backend_attachment1;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2's texture attachment
|
||||
*
|
||||
* The texture that ComposeSequenceParams::backend_buffer2 renders to. Bound and drawn to
|
||||
* ComposeSequenceParams::backend_buffer1 to "ping-pong" between them and various shaders.
|
||||
*/
|
||||
GLuint backend_attachment2;
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
GLuint backend_buffer2;
|
||||
|
||||
#ifndef NO_OCIO
|
||||
/**
|
||||
* @brief OpenGL shader containing OpenColorIO shader information
|
||||
*/
|
||||
QOpenGLShaderProgram* ocio_shader;
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2's texture attachment
|
||||
*
|
||||
* The texture that ComposeSequenceParams::backend_buffer2 renders to. Bound and drawn to
|
||||
* ComposeSequenceParams::backend_buffer1 to "ping-pong" between them and various shaders.
|
||||
*/
|
||||
GLuint backend_attachment2;
|
||||
|
||||
/**
|
||||
* @brief OpenGL texture containing LUT obtained form OpenColorIO
|
||||
*/
|
||||
GLuint ocio_lut_texture;
|
||||
#endif
|
||||
/**
|
||||
* @brief OpenGL shader containing OpenColorIO shader information
|
||||
*/
|
||||
QOpenGLShaderProgram* ocio_shader;
|
||||
|
||||
/**
|
||||
* @brief OpenGL texture containing LUT obtained form OpenColorIO
|
||||
*/
|
||||
GLuint ocio_lut_texture;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -231,29 +240,29 @@ struct ComposeSequenceParams {
|
||||
GLuint compose_sequence(ComposeSequenceParams ¶ms);
|
||||
|
||||
/**
|
||||
* @brief Convenience wrapper function for compose_sequence() to render audio
|
||||
*
|
||||
* Much of the functionality provided (and parameters required) by compose_sequence() is only useful/necessary for
|
||||
* video rendering. For audio rendering, this function is easier to handle and will correctly set up
|
||||
* compose_sequence() to render audio without the cumbersome effort of setting up a ComposeSequenceParams object.
|
||||
*
|
||||
* @param viewer
|
||||
*
|
||||
* The Viewer object calling this function
|
||||
*
|
||||
* @param seq
|
||||
*
|
||||
* The Sequence whose audio to render.
|
||||
*
|
||||
* @param playback_speed
|
||||
*
|
||||
* The current playback speed (controlled by Shuttle Left/Right)
|
||||
*
|
||||
* @param
|
||||
*
|
||||
* Whether to wait for media to open or simply fail if the media is not yet open. This should usually be **FALSE**.
|
||||
*/
|
||||
void compose_audio(Viewer* viewer, SequencePtr seq, int playback_speed, bool wait_for_mutexes);
|
||||
* @brief Convenience wrapper function for compose_sequence() to render audio
|
||||
*
|
||||
* Much of the functionality provided (and parameters required) by compose_sequence() is only useful/necessary for
|
||||
* video rendering. For audio rendering, this function is easier to handle and will correctly set up
|
||||
* compose_sequence() to render audio without the cumbersome effort of setting up a ComposeSequenceParams object.
|
||||
*
|
||||
* @param viewer
|
||||
*
|
||||
* The Viewer object calling this function
|
||||
*
|
||||
* @param seq
|
||||
*
|
||||
* The Sequence whose audio to render.
|
||||
*
|
||||
* @param playback_speed
|
||||
*
|
||||
* The current playback speed (controlled by Shuttle Left/Right)
|
||||
*
|
||||
* @param
|
||||
*
|
||||
* Whether to wait for media to open or simply fail if the media is not yet open. This should usually be **FALSE**.
|
||||
*/
|
||||
void compose_audio(Viewer* viewer, Sequence *seq, int playback_speed, bool wait_for_mutexes);
|
||||
|
||||
/**
|
||||
* @brief Rescale a frame number between two frame rates
|
||||
@@ -380,17 +389,17 @@ int64_t seconds_to_timestamp(Clip* c, double seconds);
|
||||
int64_t playhead_to_timestamp(Clip *c, long playhead);
|
||||
|
||||
/**
|
||||
* @brief Close all open clips in a Sequence
|
||||
*
|
||||
* Closes any currently open clips on a Sequence and waits for them to close before returning. This may be slow as a
|
||||
* result on large Sequence objects. If a Clip is a nested Sequence, this function calls itself recursively on that
|
||||
* Sequence too.
|
||||
*
|
||||
* @param s
|
||||
*
|
||||
* The Sequence to close all clips on.
|
||||
*/
|
||||
void close_active_clips(SequencePtr s);
|
||||
* @brief Close all open clips in a Sequence
|
||||
*
|
||||
* Closes any currently open clips on a Sequence and waits for them to close before returning. This may be slow as a
|
||||
* result on large Sequence objects. If a Clip is a nested Sequence, this function calls itself recursively on that
|
||||
* Sequence too.
|
||||
*
|
||||
* @param s
|
||||
*
|
||||
* The Sequence to close all clips on.
|
||||
*/
|
||||
void close_active_clips(Sequence* s);
|
||||
|
||||
void UpdateOCIOGLState(const ComposeSequenceParams ¶ms);
|
||||
|
||||
|
||||
@@ -32,9 +32,9 @@ namespace OCIO = OCIO_NAMESPACE;
|
||||
#endif
|
||||
|
||||
#include "rendering/renderfunctions.h"
|
||||
#include "project/sequence.h"
|
||||
#include "project/effectloaders.h"
|
||||
#include "io/config.h"
|
||||
#include "timeline/sequence.h"
|
||||
#include "effects/effectloaders.h"
|
||||
#include "global/config.h"
|
||||
|
||||
RenderThread::RenderThread() :
|
||||
gizmos(nullptr),
|
||||
@@ -46,6 +46,8 @@ RenderThread::RenderThread() :
|
||||
tex_height(-1),
|
||||
queued(false),
|
||||
texture_failed(false),
|
||||
ocio_lut_texture(0),
|
||||
ocio_shader(nullptr),
|
||||
running(true),
|
||||
front_buffer_switcher(false)
|
||||
{
|
||||
@@ -352,7 +354,12 @@ void RenderThread::paint() {
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void RenderThread::start_render(QOpenGLContext *share, SequencePtr s, const QString& save, GLvoid* pixels, int pixel_linesize, int idivider) {
|
||||
void RenderThread::start_render(QOpenGLContext *share,
|
||||
Sequence* s,
|
||||
const QString& save,
|
||||
GLvoid* pixels,
|
||||
int pixel_linesize,
|
||||
int idivider) {
|
||||
Q_UNUSED(idivider);
|
||||
|
||||
seq = s;
|
||||
|
||||
@@ -30,15 +30,17 @@
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLFunctions_2_0>
|
||||
|
||||
#include "project/sequence.h"
|
||||
#include "project/effect.h"
|
||||
#include "timeline/sequence.h"
|
||||
#include "effects/effect.h"
|
||||
#include "rendering/framebufferobject.h"
|
||||
|
||||
#ifndef NO_OCIO
|
||||
// copied from source code to OCIODisplay
|
||||
const int OCIO_LUT3D_EDGE_SIZE = 32;
|
||||
|
||||
// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
|
||||
const int OCIO_NUM_3D_ENTRIES = 98304;
|
||||
#endif
|
||||
|
||||
class RenderThread : public QThread {
|
||||
Q_OBJECT
|
||||
@@ -53,7 +55,7 @@ public:
|
||||
Effect* gizmos;
|
||||
void paint();
|
||||
void start_render(QOpenGLContext* share,
|
||||
SequencePtr s,
|
||||
Sequence *s,
|
||||
const QString &save = nullptr,
|
||||
GLvoid *pixels = nullptr,
|
||||
int pixel_linesize = 0,
|
||||
@@ -106,7 +108,8 @@ private:
|
||||
FramebufferObject back_buffer_1;
|
||||
FramebufferObject back_buffer_2;
|
||||
|
||||
SequencePtr seq;
|
||||
Sequence* seq;
|
||||
|
||||
int divider;
|
||||
int tex_width;
|
||||
int tex_height;
|
||||
|
||||
Reference in New Issue
Block a user