implemented 'ripple to' timeline actions
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@@ -42,6 +42,8 @@ public:
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void SetCenteredText(bool c);
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void SetSnapping(bool snapping);
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const int64_t& GetTime();
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public slots:
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@@ -94,6 +96,8 @@ private:
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TimelinePlayhead style_;
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bool snapping_;
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};
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#endif // TIMERULER_H
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