fixed effects when opengl context changes
This commit is contained in:
@@ -15,7 +15,7 @@
|
||||
#define SMPTE_STRIP_COUNT 3
|
||||
#define SMPTE_LOWER_BARS 4
|
||||
|
||||
SolidEffect::SolidEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_SOLID_EFFECT), vert(QOpenGLShader::Vertex), frag(QOpenGLShader::Fragment) {
|
||||
SolidEffect::SolidEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_SOLID_EFFECT) {
|
||||
enable_opengl = true;
|
||||
|
||||
solid_type = add_row("Type:")->add_field(EFFECT_FIELD_COMBO);
|
||||
@@ -34,22 +34,15 @@ SolidEffect::SolidEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_SOLID_EFF
|
||||
connect(solid_color_field, SIGNAL(changed()), this, SLOT(field_changed()));
|
||||
connect(opacity_field, SIGNAL(changed()), this, SLOT(field_changed()));
|
||||
|
||||
vert.compileSourceFile(":/shaders/common.vert");
|
||||
frag.compileSourceFile(":/shaders/solideffect.frag");
|
||||
program.addShader(&vert);
|
||||
program.addShader(&frag);
|
||||
vertPath = ":/shaders/common.vert";
|
||||
fragPath = ":/shaders/solideffect.frag";
|
||||
}
|
||||
|
||||
void SolidEffect::process_gl(double timecode, GLTextureCoords&) {
|
||||
solid_color_field->set_enabled(solid_type->get_combo_data(timecode) == SOLID_TYPE_COLOR);
|
||||
|
||||
program.bind();
|
||||
program.setUniformValue("solidColor", solid_color_field->get_color_value(timecode));
|
||||
program.setUniformValue("amount_val", (GLfloat) (opacity_field->get_double_value(timecode)*0.01));
|
||||
}
|
||||
|
||||
void SolidEffect::clean_gl() {
|
||||
program.release();
|
||||
glslProgram->setUniformValue("solidColor", solid_color_field->get_color_value(timecode));
|
||||
glslProgram->setUniformValue("amount_val", (GLfloat) (opacity_field->get_double_value(timecode)*0.01));
|
||||
}
|
||||
|
||||
void SolidEffect::process_image(long frame, uint8_t* data, int w, int h) {
|
||||
|
||||
Reference in New Issue
Block a user