fixed effects when opengl context changes
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
#include <QXmlStreamWriter>
|
||||
#include <QXmlStreamAttributes>
|
||||
|
||||
InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT), vert(QOpenGLShader::Vertex), frag(QOpenGLShader::Fragment) {
|
||||
InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT) {
|
||||
enable_opengl = true;
|
||||
|
||||
EffectRow* amount_row = add_row("Amount:");
|
||||
@@ -22,18 +22,10 @@ InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_
|
||||
|
||||
connect(amount_val, SIGNAL(changed()), this, SLOT(field_changed()));
|
||||
|
||||
vert.compileSourceFile(":/shaders/common.vert");
|
||||
frag.compileSourceFile(":/shaders/inverteffect.frag");
|
||||
program.addShader(&vert);
|
||||
program.addShader(&frag);
|
||||
program.link();
|
||||
vertPath = ":/shaders/common.vert";
|
||||
fragPath = ":/shaders/inverteffect.frag";
|
||||
}
|
||||
|
||||
void InvertEffect::process_gl(double timecode, GLTextureCoords&) {
|
||||
program.bind();
|
||||
program.setUniformValue("amount_val", (GLfloat) (amount_val->get_double_value(timecode)*0.01));
|
||||
}
|
||||
|
||||
void InvertEffect::clean_gl() {
|
||||
program.release();
|
||||
glslProgram->setUniformValue("amount_val", (GLfloat) (amount_val->get_double_value(timecode)*0.01));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user