fixed effects when opengl context changes

This commit is contained in:
itsmattkc
2018-09-01 17:37:34 +10:00
parent 21b408f5cb
commit cf35ea23bb
14 changed files with 105 additions and 98 deletions
+8 -17
View File
@@ -4,7 +4,7 @@
#include <QImage>
GaussianBlurEffect::GaussianBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_GAUSSIANBLUR_EFFECT), frag(QOpenGLShader::Fragment), vert(QOpenGLShader::Vertex) {
GaussianBlurEffect::GaussianBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_GAUSSIANBLUR_EFFECT) {
enable_opengl = true;
radius_val = add_row("Radius:")->add_field(EFFECT_FIELD_DOUBLE);
@@ -21,11 +21,8 @@ GaussianBlurEffect::GaussianBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, V
horiz_val->set_bool_value(true);
vert_val->set_bool_value(true);
vert.compileSourceFile(":/shaders/common.vert");
frag.compileSourceFile(":/shaders/gaussianblureffect.frag");
program.addShader(&vert);
program.addShader(&frag);
program.link();
vertPath = ":/shaders/common.vert";
fragPath = ":/shaders/gaussianblureffect.frag";
connect(radius_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(sigma_val, SIGNAL(changed()), this, SLOT(field_changed()));
@@ -34,15 +31,9 @@ GaussianBlurEffect::GaussianBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, V
}
void GaussianBlurEffect::process_gl(double timecode, GLTextureCoords &coords) {
program.bind();
program.setUniformValue("resolution", parent_clip->getWidth(), parent_clip->getHeight());
program.setUniformValue("radius", (GLfloat) radius_val->get_double_value(timecode));
program.setUniformValue("sigma", (GLfloat) sigma_val->get_double_value(timecode));
program.setUniformValue("horiz_blur", horiz_val->get_bool_value(timecode));
program.setUniformValue("vert_blur", vert_val->get_bool_value(timecode));
}
void GaussianBlurEffect::clean_gl() {
program.release();
glslProgram->setUniformValue("resolution", parent_clip->getWidth(), parent_clip->getHeight());
glslProgram->setUniformValue("radius", (GLfloat) radius_val->get_double_value(timecode));
glslProgram->setUniformValue("sigma", (GLfloat) sigma_val->get_double_value(timecode));
glslProgram->setUniformValue("horiz_blur", horiz_val->get_bool_value(timecode));
glslProgram->setUniformValue("vert_blur", vert_val->get_bool_value(timecode));
}