fixed #394
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@@ -513,8 +513,6 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms) {
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full_blit();
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// glColor4f(1.0, 1.0, 1.0, 1.0);
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params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
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} else {
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// load background texture into texture unit 0
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