started ripple tool and finish hand tool
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@@ -27,7 +27,8 @@
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#include "node/block/gap/gap.h"
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TimelineView::PointerTool::PointerTool(TimelineView *parent) :
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Tool(parent)
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Tool(parent),
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movement_allowed_(true)
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{
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}
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@@ -45,94 +46,125 @@ void FlipControlAndShiftModifiers(QMouseEvent* e) {
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void TimelineView::PointerTool::MousePress(QMouseEvent *event)
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{
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// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
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FlipControlAndShiftModifiers(event);
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// Default QGraphicsView behavior (item selection)
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parent()->QGraphicsView::mousePressEvent(event);
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// We don't initiate dragging here since clicking could easily be just for selecting
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}
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void TimelineView::PointerTool::MouseMove(QMouseEvent *event)
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{
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// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
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FlipControlAndShiftModifiers(event);
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// Default QGraphicsView behavior (item selection)
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parent()->QGraphicsView::mouseMoveEvent(event);
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// Now that the cursor has moved, we will assume the intention is to drag
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if (!dragging_) {
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drag_start_ = GetScenePos(event->pos());
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track_start_ = parent()->SceneToTrack(drag_start_.y());
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// If we haven't started dragging yet, we'll initiate a drag here
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TimelineViewRect* clicked_item = static_cast<TimelineViewRect*>(GetItemAtScenePos(drag_start_));
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// Get the item that was clicked
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TimelineViewRect* clicked_item = dynamic_cast<TimelineViewRect*>(GetItemAtScenePos(drag_start_));
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snap_points_.clear();
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// We only initiate a pointer drag if the user actually dragged an item, otherwise if they dragged on empty space
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// QGraphicsView default behavior would initiate a rubberband drag
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// Let's see if there's anything selected to drag
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if (clicked_item != nullptr) {
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TimelineViewGhostItem::Mode trim_mode;
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// Clear snap points
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snap_points_.clear();
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if (drag_start_.x() < clicked_item->x() + clicked_item->rect().left() + 20) {
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// Record where the drag started in timeline coordinates
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drag_start_ = GetScenePos(event->pos());
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track_start_ = parent()->SceneToTrack(drag_start_.y());
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// Determine whether we're trimming or moving based on the position of the cursor
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TimelineViewGhostItem::Mode trim_mode = TimelineViewGhostItem::kNone;
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// FIXME: Hardcoded number
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const int kTrimHandle = 20;
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if (drag_start_.x() < clicked_item->x() + kTrimHandle) {
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trim_mode = TimelineViewGhostItem::kTrimIn;
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} else if (drag_start_.x() > clicked_item->x() + clicked_item->rect().right() - 20) {
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} else if (drag_start_.x() > clicked_item->x() + clicked_item->rect().right() - kTrimHandle) {
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trim_mode = TimelineViewGhostItem::kTrimOut;
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} else {
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} else if (movement_allowed_) {
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// Some derived classes don't allow movement
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trim_mode = TimelineViewGhostItem::kMove;
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}
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QList<QGraphicsItem*> selected_items = parent()->scene_.selectedItems();
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// Make sure we can actually perform an action here
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if (trim_mode != TimelineViewGhostItem::kNone) {
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QList<QGraphicsItem*> selected_items = parent()->scene_.selectedItems();
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foreach (QGraphicsItem* item, selected_items) {
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TimelineViewClipItem* clip_item = static_cast<TimelineViewClipItem*>(item);
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TimelineViewGhostItem* ghost = TimelineViewGhostItem::FromClip(clip_item);
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// For each selected item, create a "ghost", a visual representation of the action before it gets performed
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foreach (QGraphicsItem* item, selected_items) {
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TimelineViewClipItem* clip_item = dynamic_cast<TimelineViewClipItem*>(item);
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TimelineViewGhostItem* ghost = TimelineViewGhostItem::FromClip(clip_item);
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ghost->SetScale(parent()->scale_);
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ghost->SetScale(parent()->scale_);
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// Determine correct mode for ghost
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if (trim_mode == TimelineViewGhostItem::kMove // Movement is indiscriminate, all the ghosts can be set to this
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|| clip_item == clicked_item) { // Trimming should only be the currently clicked Block
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ghost->SetMode(trim_mode);
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// Determine correct mode for ghost
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// Movement is indiscriminate, all the ghosts can be set to do this, however trimming should be limited to
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// the currently clicked Block since multiple clips trimming at once could get ugly
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if (trim_mode == TimelineViewGhostItem::kMove
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|| clip_item == clicked_item) {
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ghost->SetMode(trim_mode);
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switch (trim_mode) {
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case TimelineViewGhostItem::kMove:
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snap_points_.append(ghost->In());
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snap_points_.append(ghost->Out());
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break;
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case TimelineViewGhostItem::kTrimIn:
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snap_points_.append(ghost->In());
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break;
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case TimelineViewGhostItem::kTrimOut:
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snap_points_.append(ghost->Out());
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break;
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default:
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break;
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// Prepare snap points (optimizes snapping for later)
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switch (trim_mode) {
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case TimelineViewGhostItem::kMove:
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snap_points_.append(ghost->In());
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snap_points_.append(ghost->Out());
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break;
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case TimelineViewGhostItem::kTrimIn:
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snap_points_.append(ghost->In());
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break;
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case TimelineViewGhostItem::kTrimOut:
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snap_points_.append(ghost->Out());
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break;
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default:
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break;
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}
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} else {
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ghost->SetMode(TimelineViewGhostItem::kNone);
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}
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} else {
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ghost->SetMode(TimelineViewGhostItem::kNone);
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parent()->ghost_items_.append(ghost);
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parent()->scene_.addItem(ghost);
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}
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parent()->ghost_items_.append(ghost);
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parent()->scene_.addItem(ghost);
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}
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}
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// Set dragging to true here so no matter what, the drag isn't re-initiated until it's completed
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dragging_ = true;
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} else if (!parent()->ghost_items_.isEmpty()) {
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QPointF scene_pos = GetScenePos(event->pos());
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// We're already dragging AND we have ghosts to work with
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// Retrieve cursor position difference
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QPointF scene_pos = GetScenePos(event->pos());
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QPointF movement = scene_pos - drag_start_;
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// Determine track movement
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int cursor_track = parent()->SceneToTrack(scene_pos.y());
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int track_movement = cursor_track - track_start_;
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QPointF movement = scene_pos - drag_start_;
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// Determine frame movement
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rational time_movement = parent()->SceneToTime(movement.x());
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// Validate movement
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time_movement = ValidateFrameMovement(time_movement, parent()->ghost_items_);
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time_movement = ValidateInTrimming(time_movement, parent()->ghost_items_);
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time_movement = ValidateOutTrimming(time_movement, parent()->ghost_items_);
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// Validate movement (enforce all ghosts moving in legal ways)
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time_movement = FrameValidateInternal(time_movement, parent()->ghost_items_);
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track_movement = ValidateTrackMovement(track_movement, parent()->ghost_items_);
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// Perform snapping if enabled
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// Perform snapping if enabled (adjusts time_movement if it's close to any potential snap points)
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if (olive::core.snapping()) {
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SnapPoint(snap_points_, &time_movement);
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}
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@@ -153,6 +185,7 @@ void TimelineView::PointerTool::MouseMove(QMouseEvent *event)
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ghost->SetInAdjustment(time_movement);
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ghost->SetOutAdjustment(time_movement);
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// Track movement is only legal for moving, not for trimming
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ghost->SetTrackAdjustment(track_movement);
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int track = ghost->GetAdjustedTrack();
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ghost->SetY(parent()->GetTrackY(track));
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@@ -166,12 +199,37 @@ void TimelineView::PointerTool::MouseMove(QMouseEvent *event)
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void TimelineView::PointerTool::MouseRelease(QMouseEvent *event)
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{
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// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
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FlipControlAndShiftModifiers(event);
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// Default QGraphicsView behavior (item selection)
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parent()->QGraphicsView::mouseReleaseEvent(event);
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MouseReleaseInternal(event);
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if (dragging_) {
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parent()->ClearGhosts();
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snap_points_.clear();
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}
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dragging_ = false;
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}
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void TimelineView::PointerTool::SetMovementAllowed(bool allowed)
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{
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movement_allowed_ = allowed;
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}
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void TimelineView::PointerTool::MouseReleaseInternal(QMouseEvent *event)
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{
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Q_UNUSED(event)
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// We create a QObject on the stack so that when we allocate objects on the heap, they aren't parent-less and will
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// get cleaned up if they aren't re-parented by the attached NodeGraph
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QObject block_memory_manager;
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// Since all the ghosts will be leaving their old position in some way, we replace all of them with gaps here so the
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// entire timeline isn't disrupted in the process
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foreach (TimelineViewGhostItem* ghost, parent()->ghost_items_) {
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Block* b = Node::ValueToPtr<Block>(ghost->data(0));
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@@ -183,6 +241,8 @@ void TimelineView::PointerTool::MouseRelease(QMouseEvent *event)
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emit parent()->RequestReplaceBlock(b, gap, ghost->Track());
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}
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// Now we place the clips back in the timeline where the user moved them. It's legal for them to overwrite parts or
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// all of the gaps we inserted earlier
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foreach (TimelineViewGhostItem* ghost, parent()->ghost_items_) {
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Block* b = Node::ValueToPtr<Block>(ghost->data(0));
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@@ -199,8 +259,14 @@ void TimelineView::PointerTool::MouseRelease(QMouseEvent *event)
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emit parent()->RequestPlaceBlock(b, ghost->GetAdjustedIn(), ghost->GetAdjustedTrack());
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}
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}
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parent()->ClearGhosts();
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rational TimelineView::PointerTool::FrameValidateInternal(rational time_movement, QVector<TimelineViewGhostItem *>)
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{
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// Default behavior is to validate all movement and trimming
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time_movement = ValidateFrameMovement(time_movement, parent()->ghost_items_);
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time_movement = ValidateInTrimming(time_movement, parent()->ghost_items_);
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time_movement = ValidateOutTrimming(time_movement, parent()->ghost_items_);
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dragging_ = false;
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return time_movement;
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}
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