started ripple tool and finish hand tool

This commit is contained in:
itsmattkc
2019-09-18 02:39:26 +10:00
parent d002da8f60
commit cdcfd59ec5
6 changed files with 265 additions and 51 deletions
+112 -46
View File
@@ -27,7 +27,8 @@
#include "node/block/gap/gap.h"
TimelineView::PointerTool::PointerTool(TimelineView *parent) :
Tool(parent)
Tool(parent),
movement_allowed_(true)
{
}
@@ -45,94 +46,125 @@ void FlipControlAndShiftModifiers(QMouseEvent* e) {
void TimelineView::PointerTool::MousePress(QMouseEvent *event)
{
// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
FlipControlAndShiftModifiers(event);
// Default QGraphicsView behavior (item selection)
parent()->QGraphicsView::mousePressEvent(event);
// We don't initiate dragging here since clicking could easily be just for selecting
}
void TimelineView::PointerTool::MouseMove(QMouseEvent *event)
{
// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
FlipControlAndShiftModifiers(event);
// Default QGraphicsView behavior (item selection)
parent()->QGraphicsView::mouseMoveEvent(event);
// Now that the cursor has moved, we will assume the intention is to drag
if (!dragging_) {
drag_start_ = GetScenePos(event->pos());
track_start_ = parent()->SceneToTrack(drag_start_.y());
// If we haven't started dragging yet, we'll initiate a drag here
TimelineViewRect* clicked_item = static_cast<TimelineViewRect*>(GetItemAtScenePos(drag_start_));
// Get the item that was clicked
TimelineViewRect* clicked_item = dynamic_cast<TimelineViewRect*>(GetItemAtScenePos(drag_start_));
snap_points_.clear();
// We only initiate a pointer drag if the user actually dragged an item, otherwise if they dragged on empty space
// QGraphicsView default behavior would initiate a rubberband drag
// Let's see if there's anything selected to drag
if (clicked_item != nullptr) {
TimelineViewGhostItem::Mode trim_mode;
// Clear snap points
snap_points_.clear();
if (drag_start_.x() < clicked_item->x() + clicked_item->rect().left() + 20) {
// Record where the drag started in timeline coordinates
drag_start_ = GetScenePos(event->pos());
track_start_ = parent()->SceneToTrack(drag_start_.y());
// Determine whether we're trimming or moving based on the position of the cursor
TimelineViewGhostItem::Mode trim_mode = TimelineViewGhostItem::kNone;
// FIXME: Hardcoded number
const int kTrimHandle = 20;
if (drag_start_.x() < clicked_item->x() + kTrimHandle) {
trim_mode = TimelineViewGhostItem::kTrimIn;
} else if (drag_start_.x() > clicked_item->x() + clicked_item->rect().right() - 20) {
} else if (drag_start_.x() > clicked_item->x() + clicked_item->rect().right() - kTrimHandle) {
trim_mode = TimelineViewGhostItem::kTrimOut;
} else {
} else if (movement_allowed_) {
// Some derived classes don't allow movement
trim_mode = TimelineViewGhostItem::kMove;
}
QList<QGraphicsItem*> selected_items = parent()->scene_.selectedItems();
// Make sure we can actually perform an action here
if (trim_mode != TimelineViewGhostItem::kNone) {
QList<QGraphicsItem*> selected_items = parent()->scene_.selectedItems();
foreach (QGraphicsItem* item, selected_items) {
TimelineViewClipItem* clip_item = static_cast<TimelineViewClipItem*>(item);
TimelineViewGhostItem* ghost = TimelineViewGhostItem::FromClip(clip_item);
// For each selected item, create a "ghost", a visual representation of the action before it gets performed
foreach (QGraphicsItem* item, selected_items) {
TimelineViewClipItem* clip_item = dynamic_cast<TimelineViewClipItem*>(item);
TimelineViewGhostItem* ghost = TimelineViewGhostItem::FromClip(clip_item);
ghost->SetScale(parent()->scale_);
ghost->SetScale(parent()->scale_);
// Determine correct mode for ghost
if (trim_mode == TimelineViewGhostItem::kMove // Movement is indiscriminate, all the ghosts can be set to this
|| clip_item == clicked_item) { // Trimming should only be the currently clicked Block
ghost->SetMode(trim_mode);
// Determine correct mode for ghost
// Movement is indiscriminate, all the ghosts can be set to do this, however trimming should be limited to
// the currently clicked Block since multiple clips trimming at once could get ugly
if (trim_mode == TimelineViewGhostItem::kMove
|| clip_item == clicked_item) {
ghost->SetMode(trim_mode);
switch (trim_mode) {
case TimelineViewGhostItem::kMove:
snap_points_.append(ghost->In());
snap_points_.append(ghost->Out());
break;
case TimelineViewGhostItem::kTrimIn:
snap_points_.append(ghost->In());
break;
case TimelineViewGhostItem::kTrimOut:
snap_points_.append(ghost->Out());
break;
default:
break;
// Prepare snap points (optimizes snapping for later)
switch (trim_mode) {
case TimelineViewGhostItem::kMove:
snap_points_.append(ghost->In());
snap_points_.append(ghost->Out());
break;
case TimelineViewGhostItem::kTrimIn:
snap_points_.append(ghost->In());
break;
case TimelineViewGhostItem::kTrimOut:
snap_points_.append(ghost->Out());
break;
default:
break;
}
} else {
ghost->SetMode(TimelineViewGhostItem::kNone);
}
} else {
ghost->SetMode(TimelineViewGhostItem::kNone);
parent()->ghost_items_.append(ghost);
parent()->scene_.addItem(ghost);
}
parent()->ghost_items_.append(ghost);
parent()->scene_.addItem(ghost);
}
}
// Set dragging to true here so no matter what, the drag isn't re-initiated until it's completed
dragging_ = true;
} else if (!parent()->ghost_items_.isEmpty()) {
QPointF scene_pos = GetScenePos(event->pos());
// We're already dragging AND we have ghosts to work with
// Retrieve cursor position difference
QPointF scene_pos = GetScenePos(event->pos());
QPointF movement = scene_pos - drag_start_;
// Determine track movement
int cursor_track = parent()->SceneToTrack(scene_pos.y());
int track_movement = cursor_track - track_start_;
QPointF movement = scene_pos - drag_start_;
// Determine frame movement
rational time_movement = parent()->SceneToTime(movement.x());
// Validate movement
time_movement = ValidateFrameMovement(time_movement, parent()->ghost_items_);
time_movement = ValidateInTrimming(time_movement, parent()->ghost_items_);
time_movement = ValidateOutTrimming(time_movement, parent()->ghost_items_);
// Validate movement (enforce all ghosts moving in legal ways)
time_movement = FrameValidateInternal(time_movement, parent()->ghost_items_);
track_movement = ValidateTrackMovement(track_movement, parent()->ghost_items_);
// Perform snapping if enabled
// Perform snapping if enabled (adjusts time_movement if it's close to any potential snap points)
if (olive::core.snapping()) {
SnapPoint(snap_points_, &time_movement);
}
@@ -153,6 +185,7 @@ void TimelineView::PointerTool::MouseMove(QMouseEvent *event)
ghost->SetInAdjustment(time_movement);
ghost->SetOutAdjustment(time_movement);
// Track movement is only legal for moving, not for trimming
ghost->SetTrackAdjustment(track_movement);
int track = ghost->GetAdjustedTrack();
ghost->SetY(parent()->GetTrackY(track));
@@ -166,12 +199,37 @@ void TimelineView::PointerTool::MouseMove(QMouseEvent *event)
void TimelineView::PointerTool::MouseRelease(QMouseEvent *event)
{
// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
FlipControlAndShiftModifiers(event);
// Default QGraphicsView behavior (item selection)
parent()->QGraphicsView::mouseReleaseEvent(event);
MouseReleaseInternal(event);
if (dragging_) {
parent()->ClearGhosts();
snap_points_.clear();
}
dragging_ = false;
}
void TimelineView::PointerTool::SetMovementAllowed(bool allowed)
{
movement_allowed_ = allowed;
}
void TimelineView::PointerTool::MouseReleaseInternal(QMouseEvent *event)
{
Q_UNUSED(event)
// We create a QObject on the stack so that when we allocate objects on the heap, they aren't parent-less and will
// get cleaned up if they aren't re-parented by the attached NodeGraph
QObject block_memory_manager;
// Since all the ghosts will be leaving their old position in some way, we replace all of them with gaps here so the
// entire timeline isn't disrupted in the process
foreach (TimelineViewGhostItem* ghost, parent()->ghost_items_) {
Block* b = Node::ValueToPtr<Block>(ghost->data(0));
@@ -183,6 +241,8 @@ void TimelineView::PointerTool::MouseRelease(QMouseEvent *event)
emit parent()->RequestReplaceBlock(b, gap, ghost->Track());
}
// Now we place the clips back in the timeline where the user moved them. It's legal for them to overwrite parts or
// all of the gaps we inserted earlier
foreach (TimelineViewGhostItem* ghost, parent()->ghost_items_) {
Block* b = Node::ValueToPtr<Block>(ghost->data(0));
@@ -199,8 +259,14 @@ void TimelineView::PointerTool::MouseRelease(QMouseEvent *event)
emit parent()->RequestPlaceBlock(b, ghost->GetAdjustedIn(), ghost->GetAdjustedTrack());
}
}
parent()->ClearGhosts();
rational TimelineView::PointerTool::FrameValidateInternal(rational time_movement, QVector<TimelineViewGhostItem *>)
{
// Default behavior is to validate all movement and trimming
time_movement = ValidateFrameMovement(time_movement, parent()->ghost_items_);
time_movement = ValidateInTrimming(time_movement, parent()->ghost_items_);
time_movement = ValidateOutTrimming(time_movement, parent()->ghost_items_);
dragging_ = false;
return time_movement;
}