SEVERAL bug fixes
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+2
-2
@@ -260,7 +260,7 @@ void cache_audio_worker(Clip* c, Clip* nest) {
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// apply any audio effects to the data
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if (nb_bytes == INT_MAX) nb_bytes = frame->nb_samples * av_get_bytes_per_sample(static_cast<AVSampleFormat>(frame->format)) * frame->channels;
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if (new_frame) {
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apply_audio_effects(c, bytes_to_seconds(c->audio_buffer_write, 2, sequence->audio_frequency) + audio_ibuffer_timecode, frame, nb_bytes);
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apply_audio_effects(c, bytes_to_seconds(c->audio_buffer_write, 2, sequence->audio_frequency) + audio_ibuffer_timecode + ((double) (c->clip_in - c->timeline_in)/sequence->frame_rate), frame, nb_bytes);
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}
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}
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break;
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@@ -431,7 +431,7 @@ void reset_cache(Clip* c, long target_frame) {
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// seeks to nearest keyframe (target_frame represents internal clip frame)
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int64_t seek_ts = qRound(clip_frame_to_seconds(c, target_frame) / timebase);
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av_seek_frame(c->formatCtx, ms->file_index, seek_ts - (av_q2d(av_inv_q(c->stream->time_base))), AVSEEK_FLAG_BACKWARD);
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av_seek_frame(c->formatCtx, ms->file_index, seek_ts/* - (av_q2d(av_inv_q(c->stream->time_base)))*/, AVSEEK_FLAG_BACKWARD);
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// play up to the frame we actually want
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int ret;
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+22
-20
@@ -109,7 +109,7 @@ bool get_clip_frame(Clip* c, long playhead) {
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// do we need to update the texture?
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MediaStream* ms = static_cast<Media*>(c->media)->get_stream_from_file_index(c->track < 0, c->media_stream);
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long sequence_clip_time = playhead - c->timeline_in + c->clip_in;
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long sequence_clip_time = qMax(0L, playhead - c->timeline_in + c->clip_in);
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if (c->reverse && !ms->infinite_length) {
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sequence_clip_time = c->getMaximumLength() - sequence_clip_time - 1;
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@@ -117,7 +117,7 @@ bool get_clip_frame(Clip* c, long playhead) {
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double rate = c->getMediaFrameRate();
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if (c->skip_type == SKIP_TYPE_DISCARD) rate *= c->speed;
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long clip_time = qMax(0L, refactor_frame_number(sequence_clip_time, c->sequence->frame_rate, rate));
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long clip_time = refactor_frame_number(sequence_clip_time, c->sequence->frame_rate, rate);
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AVFrame* current_frame = NULL;
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bool no_frame = false;
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@@ -206,25 +206,27 @@ bool get_clip_frame(Clip* c, long playhead) {
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}
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}
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if (current_frame != NULL) {
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// set up opengl texture
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if (c->texture == NULL) {
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(current_frame->width, current_frame->height);
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c->texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
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}
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if (playhead >= c->timeline_in) {
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if (current_frame != NULL) {
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// set up opengl texture
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if (c->texture == NULL) {
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c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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c->texture->setSize(current_frame->width, current_frame->height);
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c->texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
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c->texture->setMipLevels(c->texture->maximumMipLevels());
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c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
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c->texture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, current_frame->linesize[0]/4);
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c->texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, current_frame->data[0]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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c->texture_frame = clip_time;
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return true;
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} else {
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texture_failed = true;
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qDebug() << "[ERROR] Failed to retrieve frame from cache (R:" << clip_time << "| A:" << c->cache_A.offset << "-" << c->cache_A.offset+c->cache_size-1 << "| B:" << c->cache_B.offset << "-" << c->cache_B.offset+c->cache_size-1 << "| WA:" << c->cache_A.written << "| WB:" << c->cache_B.written << ")";
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glPixelStorei(GL_UNPACK_ROW_LENGTH, current_frame->linesize[0]/4);
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c->texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, current_frame->data[0]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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c->texture_frame = clip_time;
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return true;
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} else {
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texture_failed = true;
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qDebug() << "[ERROR] Failed to retrieve frame from cache (R:" << clip_time << "| A:" << c->cache_A.offset << "-" << c->cache_A.offset+c->cache_size-1 << "| B:" << c->cache_B.offset << "-" << c->cache_B.offset+c->cache_size-1 << "| WA:" << c->cache_A.written << "| WB:" << c->cache_B.written << ")";
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}
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}
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}
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return false;
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